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DarthVeda
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My avatar! My precious!
Jan 1970 time: 00:13
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Hmmm, too many units. This is an error of unsufferable proportions, especially considering that the CPU has free reign over unit production and I get the shaft.
This was especially aparrent in my last game where I would miss out on 30+ new units every turn from August to December. It might not be so bad, but when I miss nearly 5 months of T-34 production out of Stalingrad, it hurts real bad. Couple that with other productions, and It's easy to see how I am understrength not because of tactics, but because of RF 1.4's faults.
The AI is no more challenging with all these new units, and I see little to no purpose in pushing the numbers to the limit, other than to bring up a frustrating spam message.
The only possible purpose these units could serve is to beef up the lower game (ie non-diety)
What really annoys me with 1.4 is that the Germans are capable of crossing the Volga when Stalingrad and lower Volga industrial region gets the shaft from Too many unit errors.
Also, It's impossible for the Germans to take Sevestapol with the new emplacements (Not that it ever happened to me in the first few versions)
I don't want to hear anything about "you didn't retreat... blah blah, killed to many German units." I practically gave the first 3000km of territory to them.
At the moment, I'm enjoying myself 10x less than 1.2... AI cheating has gone past liveable, overshot rediculous, and gone straight through ludicrous.
While Rostov has fallen, and that is historically accurate, what I'm *****ing about is that had I not gotten the shaft from a GLITCH, there would have been no such opportunity for the Germans. What makes it worse is that I'm certainly going to be railroaded when the next summer comes around, because I have somewhere around 2-3 T-34s in March thanks to the !$!%#'ng glitch!
Another point is that the Germans still don't even try to go for Moscow. I have movements toward Tula and Kallin (sp?) but never anything at Moscow. It's silly actually.
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Sorry... I am taking notes for future improvements.
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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You built 100 refugees!!
I am usually feeling really good if I have 30 or 40...
How did you do on killing the Germans in the first months of winter? Usually I slaughter a bunch outside Moscow, Leningrad and Rostov and that frees up room for building units...
The fortifications at Sevastopol vanish when Kerch is conquered so taking Sevastopol is actually not impossible... I just tried to delay it (With the fortified batteries) until 1942 to match history dates.
I am receiving a lot of suggestions as people are playing version 1.4 and I am considering doing another revision. Overall you have been the only one complaining about the units, but if I go forward I will address it by proportionally decreasing the units on both sides so the game starts with less than 1,000.
I don't think the massive number of units is a necessity but it occured little by little as I got feedback that the Germans missed this or that city or lacked aggressiveness here or there... Each time I added another event and added and moved troops to this or that spot. The culprits are the massive numbers of created German units in 1941 to make sure they take all the towns they are supposed to take...
If and/or when version 1.941 is created it will feature:
A new map with higher geographic accuracy
Better placement and sizing of cities
Some revised terrain graphics with the possible reintroduction of "hill" terrain
Less units (In quantity diversity will remain the same or increase)
Stronger German units so they can accomplish the same with less.
Some additional events and twists for the key battles (Stalingrad, Moscow, Berlin)
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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My plan:
1. Finish ongoing work with John Petroski for the first phase of Austieg. First unit graphics are 90% complete at this time.
2. Rework Red Front in FW format to improve map accuracy and playability.
3. Make new scenario... at this time I will look into ToT versus FW.
I may swap 2 and 3 because I have a case of serious RF burn-out right now. I am certainly not up to re-working Red Front into a ToT format at this time, just too much else to do.
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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If/when I make a new scenario it will definitely be another WWII era... Sorry.
Designing those units for Austieg, 2194 days of war and Red Front is so time consuming that I need to use them multiple times.
Besides, I have only 2 subjects I am really well informed about WWII and the American Civil War... Not WWI or the American Revolution. I will leave those to others.
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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I don't think that being 100% original is really that important. Doing something well that has been done before gets a lot of interest too.
If you really like ancient Persian history why try to create a scenario about WWII... and if you know WWII very well why try to venture into ancient history. Let each creator choose his style and his historical era.
Lets just be happy that a new Civ2 scenario becomes available when someone spends the time creating it.
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