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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:30
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Turn report 230
-Alert produces worker. Call it "Wilderness worker". Start on another worker.
-Trip Roads.
-Republic worker 4 Roads.
-Stack of Moses, "Worker", and Skulgaria worker. Rename "Worker" to Republic Worker 5. Move all 3 south and mine. (I forgot to rename worker sorry, names are something I don’t usually do so I forget myself)
-Camul Worker move NW.
-Wilderness Worker move SW.
-Isolation Worker and Drednoughtica worker move east and irrigate.
Work Force Changes
Tralfalgar set workers to 1,3,4,5,11,19,20
Camp Cod 6,8,15,16,17,18
Deep Dark Dungeon 2,7,10
The Hill 1,4,6,7,8,16,18
Ningpo 5,8
Shift Yellowknife workforce from 5 (forest) to 3 (irr grassland).
TroopMovements
4Riders nw of Lowenmut move into Alamo
Sir Ennet Moves toward Alamo(forget exact location,but safetly our of harms way.
Sir Bob moves into Alamo
Sir Enamel n,n
Other rider coming south ends up nw of Lowenmut
7Riders form the Hill move to 3nw of Anagramaskus
4 other horse move and are upgrade.
Bad Karma at Imperial city, Dreadnaughtica’s at Macao, other 2 at "the hill"
We attacked nd worker to break iron
We sent peace offering and ROP preacepted.
Aggie
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