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vulture
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Leeds, UK
Jun 2001 time: 05:30
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I've put together some notes from the discussions here (and borrowed from CFC) to write a guide for how expansion / empire maintenance part of the ancient era (mostly). It's pretty haphazard now - it starts off in too much basic detail, and meanders around aimlessly at the end. Very much a first draft, waiting for comments from anyone who cares to read it. The guide is in .pdf format, and can be downloaded here from the uploads/downloads section. EDIT: The file is now 280K, and about 39 pages long. The 'broken' figure mentioned in this post before has been fixed.
The list of names is no way complete. I was noting down names from threads as I was reading them, but not very thoroughly, and didn't do it for all threads.
Any comments, errors etc, feel free to post them here.
Hope the download works...
Last edited by vulture on 10-09-2003 at 16:27
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Mountain Sage
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MS weeps. He had just finished his first chapter about the early game when somebody else came and did it better. Sniff...
Well, there are other chapters in being.
Vulture, what about helping me with the 'Guidebook'?
I could send you my first chapter about the early game, so you can incorporate it.
Thes chapters about game strategies, levels of play and wonders are also finished, btw.
I'm starting on the chapter about specific civs.
Let me know.
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Thrar
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looks very good, vulture!
here are a couple of comments:
Resources: at least Wine on bonus grassland is possible, see AU106, 2 tiles south of the northern mountains on starting island. Of course it may have been added in the editor, but it's not entirely impssible.
Game gives +2 to food, see any game with game in it.
on p.12 in the explanation (last paragraph), i suppose you are referring to F_D instead of D_D? Maybe it would be a good idea to list how many tiles the usual map sizes (tiny to huge) have? As Dominae already mentioned, this is quite a lot of theory, and maybe could be put in an appendix as vmxa1 suggested. Instead, maybe a summary would be better for readers, that don't want that much detail.
p.19: "You will always want to produce some units to explore (and some to guard your
capital) before you start producing your first settler."
I'm not sure if you meant that, but this sounds like you'd need at least 3 units (4 for non-exp.) built before your settler - another scout and 2 warriors for defense. Imo, this is too much. Depending on the tiles available for the capital (how fast does it grow with decent production?), i'd say build 2 more units at the most, then start the settler. The capital should be size 2 after 10 turns, and if you have two 2/1 tiles (say, one improved grassland and one shielded), you'll get the settler in another 10 turns, just in time. If there are bonus tiles, which allow faster growth, i'd build only 1 warrior, in AU209 i even got by with building the settler right away (thanks to expansionistic). More than 2 imo is only appropriate if you start with several 2/2 tiles, like forest+game/plains+cattle.
overall, maybe you could add some information about hills/mountains? Things like the defensive bonus for city placements on hills, or irrigated (bonus, if possible) grassland to work a mined hill (after despotism) come to my mind. Another thing to mention in the forestry section might be, that if a city/colony is placed in forest or jungle, that tile is instantly cleared, something to bear in mind for city placements.
this is great so far, thanks for all the effort you put into this!
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Mountain Sage
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vulture,
never feel bad for doing a better job...
All my text is on Word. Would it help you if I just sent you an e-mail with the text (i.e. no Word attachments?), or otherwise, how can I send the text to you?
Last edited by Mountain Sage on 12-09-2003 at 13:30
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Mountain Sage
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quote: Originally posted by Mountain Sage
MS weeps. He had just finished his first chapter about the early game when somebody else came and did it better. Sniff...
Well, there are other chapters in being.
Vulture, what about helping me with the 'Guidebook'?
I could send you my first chapter about the early game, so you can incorporate it.
Thes chapters about game strategies, levels of play and wonders are also finished, btw.
I'm starting on the chapter about specific civs.
Let me know. |
vulture,
any interest or suggestions?
you can send me an E-mail anytime.
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Wooglin
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This is great. I would love to see this taken to the next level with full community editing/involvement (not to say that it isn't amazing in its current form).
-- Woog
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