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>ancient scenarios have never done much for
>me
Then play "Civil War in San Lorenzo" 
We have, count 'em, *13* new scenarios awaiting reviews. I've played a bit of two of them (Ice Realms, which was good, and Civil War in San Lorenzo, which was also decent). Haven't done more than start up the others to make sure they run.
I'm very interested in DARAOE or whatever it's called -- the Fall of Byzantium scenario. (Death and Ressurection of an Empire, I think it's called) Mathias Koster and Civfan put it together and it is pretty fun so far. I am playing as the Ottomans.
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Too busy building -(Censored)- to play any scenarios right now. But I love all scenarios that are well made. Keep up the good work.
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I have a 70mb ww2 scenario for ToT that needs to be uploaded. Anyone willing to host? Other than that, I've run into a major bug for my next scenario (see tot forum) but nobody is offering much help.
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Civfan
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Toronto, Canada
Sep 1999 time: 05:13
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Archangel, is that 70 mb without compressed. If its compressed and between 1-5 Megs I'll host it.
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Civfan
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Toronto, Canada
Sep 1999 time: 05:13
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Archangel, is that 70 mb without compressed. If its compressed and between 1-5 Megs I'll host it.
Ancient scenario's are my favorite games to play. With so many games marketed for this time period, there should be more people out there who likes them to.
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Yeah, Härtel, you're right. Everyone's talking about RedFront. I for myself downloaded RedFront 1.4, but i don't play it because I don't have any plan for what's going on there. Always I finish my turn, the Germans (or "jerries", as we're called by Americans) take so much time for their next turn, that I loose all interest for further playing on. Additional all the stories I hear about the later years (the Germans have about 200 (!!!) units in Rostov when one wants to take it back ???)...
Anyway, I for myself have been working on some scenarios, but I lost all interest in finishing them and so they're deeply hidden on my HD, unfinished, forgotten...
They deal with historical situations like the 19th century, the 17th/18th century and the rise of the Roman Empire.
But after I recognized the perfection of the up-to-date scenarios (e.g. RedFront 1.4), I'm that discouraged that I won't even finish my DOOM-scenario...and it couls have become such a nice one... 
------------------
"The more I know, the more do I know that I don't know anything" - forgotten who said that... 
"Within the peace, enemy attacks us..." - Kaiser Wilhelm II, August 1914 
"Hell, yeah!" - James Hetfiels, while singing "Master Of Puppets" on Metallica-S&M-concert in spring 1999 in San Francisco
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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I will try to make Red Front more manageable in the next version... I don't know about getting rid of the micromanagement but reducing the number of units a bit and changing the Lend-Lease convoy management should help...
As to the WWII unit names (PzKw IV Ausf G, T-34/85 or Su-152) I think it is what makes the true military history buffs like it... but I admit it's not that appealing to the non-initiated.
Hopefully there will be scenarios like Artaxes(?), Spartacus, Alba de America, Mongols and RedFront made to suit all tastes... I will pass on the fantasy stuff personally but anything historical, you have my vote.
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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You mean: "Nasty old German tank", "ugly Soviet junkheap", "kick-butt Tank destroyer", "little british sardine can". Hmmm... I don't know about this one...
I actually had a very fun idea: Make a scenario about a historical subject as a team of 2 designers.
First phase make a map, draw units, collect historical data.
Phase two, each designer takes the pieces and builds a scenario (events, rules, customized features) seen from the opposite side of the field. The goal is to make it really challenging and try to introduce a lot of custom touches for play from one side (Like Red Front uses rubles, Kollektivs, Politbureaus, Komrade, modified dialog etc...)
Phase three, testplay the other designer's scenario.
Phase four, Release a two-pack scenario
Making a scenario that is optimized for play from all sides is basically a lost cause, but this would work: two scenarios, same historical context, same units (More or less) and same goals (Of course reversed)Half the work and twice the fun, not to mention the fun of trying build an AI that can outsmart the other side.
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