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Gilgamensch
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France
Jun 2002 time: 06:30
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We could start Friday, if everyone agrees. But I must admit i wouldn't stay too long. (maybe 10 GMT).
How does it sound?
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Gilgamensch
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France
Jun 2002 time: 06:30
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Sorry for the confusion:
Starting around 5 GMT and finishing around 10 GMT.
I still need to get some food afterwards (although I think I'll have to do it myself........)
Saturday/Sunday I shall be free, so long nothing changes. A friend might come over from Scottland so, I might not be available...........
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Maquiladora
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am i still in this? i dont know, anyway i can play at that time tomorrow if theres room for a 4th?
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Toni
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ok great i will be in the lobby at 5:30gmt i got dsl connection
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Ktulu2
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Hi!
I'm Adrian, from Romania.
I already bought the Call to Power II. I reckon it's harder than the first one, even though the hardest level I tried and won was "King" (on Call to Power).
I wrote to you, because I've got an idea, concearning future Call to Powers or future Civilizations.
I didn't know where to put it !
Perhaps somebody else shared this idea with you already. But perhaps nobody has thought of it, not even a glimpse.
Let's say during the play, somewhere between 2300-2600 A.D., you cand introduce a parallel map, being the most competitive idea so far & ever. Let's say humanity/civilization/player has just sent a spaceship to explore, conquer and inhabit other planets (first, just ONE PLANET). Future game generations may include several maps at a time. Let's say that map is Mars' (or that Planet X's, they've discovered lately).
While confronting domination on Earth, the player can begin search for another planet, in order to colonize it.Then he can switch between two or more maps. Turns may remain the way they were.
Opponents may follow on discovering the same planet(s).
Please write to me!
Adrian.
Bye!
E-Mail: adrianarmas@yahoo.co.uk
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Glen
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Blackpool, England
Jun 2003 time: 05:30
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ok, hoping you all had broadband... but thats me being optimistic...dont worry ill host, got Blueyounder 1mg (twich speed of normal broadband or so the booklet says)
Also Adrian,
Think your idea will be hard to code into a current civ game, however i think this communty (Apolyton) i on the verge of getting its hands on the Source Code for Call to Power 2... Which willl mean anything is posible, i think... not much of a programmer... anywayz your idea i kind of like the the original Call to Power, with it having a space layer and a Land Layer... would be good to adapt this concept to planets and even having more than one layer like what you said.
Last edited by Glen on 19-09-2003 at 01:38
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Maquiladora
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Well lets not get this thread closed but you should download from newsgroups and mirc if you want to use your connection at its best.
Anyhow i hope i dont drag the game down with my poor connection, im not sure what connection Gilgamensch is on but ctp2 isnt so bad with 56k.
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Maquiladora
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No worries im a fast player and dont rush people, same goes for toni when i play him.
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Gilgamensch
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France
Jun 2002 time: 06:30
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Actually quick question:
Which settings we want to use?
Do we want to modify city limits or similar?
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Maquiladora
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Gigantic map, exclude nukes, start with 4 or 5 settlers and 3000 gold each. How do these sound? Wonders can be excluded too but i think it would be more fun including them with more people.
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Maquiladora
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Also Impossible difficulty and maximum barbs settings and no pollution?
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Maquiladora
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quote: And just to make sure: The extra wishes , will be done through the 'cheat'-mode? |
You can do all these things when setting up a MP game, set up a LAN game to see all the options.
Whats also important is, if Gilgamensch is hosting will you be able to get access to the save game when we need to resume?
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All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
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