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Osmaniac
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Hello!
I'm new to this site - but I like what I've seen so far...
I'm sure the subject has been debated in some earlier threads - but the easy thing seems to be just to ask the question once more:
What do you have to do to keep up with the AI-players in science, first of all (but also in culture).
I'm playing the hardest difficulty level - singleplayer - and I could really need some help. It's kind of fustrating when all of a sudden I get destroyed by cavalery in 500 AD :-(
So the question is this:
What is you're strategy concerning science and culture?
How do you match/beat the computer when playing on Deity?
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Osmaniac
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Hi again - and thanks for the fast replyes :-) . Before I went to this site i visited a danish CIV3 site and asked some questions.... That was 2 days ago, and still no answer. So in comparison, your fast replyes was very welcome. Especially since I've been trying desperately to figure out a solution to the problem with this difficulty level on my own meanwhile.
After reading some of the threads I'm ready to give it a try with a new fresh perspective. I've been using the same strategy from warlord til emperor, with good results.
A general description of my games is this:
I play Ottomans, mostly because they are scientific - but also because of the Sipahi. I think it's a great unit because you can get military tradition relatively fast, usually I got i betwen 500 - 750 AD. And the you can use it to destroy your enemies till they get infantry. So it's a unit that can be used for a long time.
All my games have also been 16 AI-players. Huge map. Smal, or medium, land mass. Continents. Random climate.
So far my strategy have been to get about 10-20 cities. Build up my empire while until I get military tradition. 1 - max 3 spearmen. And then keep the AI-players happy with gifts. At the same time I keep my research at 80% (avarage).
The bonus with this strategy is that I have been able to build a very strong infrastructure in all games I have played. As long as you remember to offer presents to those who have a military that is stronger than yours (wich is almost everyone, when you only have 1-3 spearmen i each of your cities) - it goes just fine.
At the time I attack a foreign nation the first time I have sacked my spearmen and build a couple of riflemen in each of my cities. And I have between 50 - 150 sipahi.
These are the used to attack all those who dont have infantry yet (not at the same time of course ;-)).
When the first great war is over I usually wait till year 2000 before I attack again. This time with as many nukes as possible and several hundred modern armors.
The only thing that can keep me from total domination is if one of the AI's have grown as big as half the map (or more).
This maybe sonds like I shouldn't have any problems with the last difficulty level. But I have. Never the less; there are many interesting tactics in the links you you've mentioned. In particular I like the one about turning the AI's four great advantages into your own. Also I never used to use the approach wher you take half the country, then get peacetreaty plus x advances. I allready tried the last one and it works nicely.
Well. Just tought I'd share my previous tactic with you. Of course I will return once I've beaten Deity, alon with adetailed explanation of how i did it.
Untill then!
PS: As you can propably gather from my story above I have been playing the game for some time now. It seems to me that you got the idea that I started playing on deity :-o Well, perhaps I'm wrong - but if I'm not let me correct you. I started on warlord then moved up as I won.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:30
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It was not clear, but I for one did get the idea that you were leaping straight into deity.
We will look forword to your report.
Last edited by vmxa1 on 11-09-2003 at 10:41
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fanes7
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Oh, sorry , I can't help , but suggest you attack more early. Maybe you can get some technologies from AI by peace treaty.
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:30
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leave their cities in ruins,,,,,,,,,,,,,,,,,,,,,
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Konquest02
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Somewhere up in the trees
Jun 2002 time: 00:30
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Since you play mostly on huge maps, early warfare is something really hard to achieve, because the other civs are farther apart. I'm not a fan of huge maps (I've only played one...) but one thing you should almost always do is to extort techs before killing an enemy civ completely. You might want to take half or 3/4 of the civ, make peace for some techs and maybe some cities and then move on to another civ. 20 turns later, when your peace treaty has come to an end, come back to the first civ and repeat the process. If they have nothing good to give you when you want to negociate, wipe them out. Then move to the next opponent. Rinse and repeat.
You might want to give the Chinese a go. You'll have to fight more in the early medieval times, but a 3-move knight on a huge map is a great advantage.
If you want some detailed help, post some screenshots or, even better, a save so that people can look over. 
--Kon--
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Osmaniac
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Well, Theseus..... it's a good question. And I guess that the answer is that I'm just a crteature of habbit :-)
Waiting to engage in war untill the beginning of Industrial Age, combined with a Sipahi triggered GA, has been a very succsesfull strategy so far...
But now that I'm having serious problems with the very agressive AI's, on diety, perhaps I'll give it a tryl!
As soon as I've given the chines a try (thanks for the hint Konquest) I'll post a detailed story on how I't went.
That way you can point out any mistakes I make along the way....
PS: It might take some days before that story will get posted, since I am currently playing a multiplayer game (with the Ottomans of course).
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:30
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I used to play on huge maps as well, only recently moving to standard because I grew tired of the length of the huge games.
Horses are really the way to go for early warfare on huge maps. A force of 15-20 should be able to net you a few cities of the nearest neighbor. I've gone as few as 6 for the initial attack if that neighbor was close enough. DO NOT kill that neighbor, though. Trade peace for whatever techs you need. The AI WILL outresearch you, you must pilfer it from them. Having a small neighbor you can easily knock around for the remainder of the game will allow you to return again and again to extort more techs as you need. Eliminate him when he has nothing left to offer.
Ideally, try to attack two neighbors early. Weakening two neighbors can only profit you. Your economy might not be exactly what you are used to, but your strength will be greater, therefore the AI may not be quite as aggressive. (some are just insane, period) Also, sticking to the horses, you can upgrade them to Sipahi. Setting research down some and building horses (or knights) for 40 turns while you research Mil Tradition at minimum will net you more sipahi quicker than manually building them.
But, from the sounds of things so far, early combat is the only thing I can see that will help out.
Hope this helps some.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:30
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I have yet to play as the Ottomans, and have only faced them a few times (scary, man, very scary).
It sounds like you have your "strengths" in hand (i.e., production focused on two key points of unit-level advantage, those being Sipahi and Tanks)... now fill out the rest of your game with other kinds of military (force-level) and non-military (trading? diplomacy?) advantages.
There is a thread I wrote a while ago that addresses this:
http://apolyton.net/forums/showthre...?threadid=67506
Consider my comments (and the reactions from other players), on getting past what I then considered to be the first Strategic Advantage, Warfare.
First, there are other points in time where warfare can be extremely effective (e.g., and early Horse rush, in your case). Second, and third, fourth, etc., there are other 'levers' that control the game.
BUT, if I sound pedantic, let me say that I do NOT play deity, and you certainly sound like you know what you are doing!! And, beyond that, you are clearly interested in making the necessary changes to your game to get even better, so: 
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Killazer
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sipahi are way too strong imo. You can pretty much destroy everyone once you get them with the Ottomans.
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