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Stefan Härtel
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Eddie's best friend
Jul 1999 time: 06:13
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19-04-2000 00:16
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#1
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How can I motivate someone to build airbases in an ancient scenario?
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Tired of ads?
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We all know that if you build an airbase on a mined hill square, it produces an extra unit of food. Furthermore, I think we all know that airbases produce an extra unit of trade.
Would that be enough for someone to build an airbase in a scenario set in antiquity?
Thing is, that I found airbases would be the optimal thing to represent "post houses" in my Darius the Great scenario. But since the Persians started to build these only one to two years well into the scenario, having them in from the start would be historically inaccurate. So, I'll have to instruct the player to build these himself.
I also thought that it would be nice to have a scout unit that is an air unit, that uses these post houses (which would even be accurate). Yet again, this would be stupid because the scout would be able to cross oceans (however, if you regard the fact that scouts can use scout boats, this wouldn't be too bad... only the icon would look stupid ). So, what do you think?
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Follow the masses!
30,000 lemmings can't be wrong!
Our survival is based on continouus changing.
-Mao Tse-Tung
God might have created us as equals, but democracy and science pretty
much screwed that whole idea..
-Onepaul
Visit my Homepage at: http://members.xoom.com/SHaertel/Index.html
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I already did it!
Yes, but I didn't use it as airbase, more as a fortress without defense bonus!
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