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Xin's right. Make your original map have "extra" land squares around the locations where the cities will be. Build the city. Then change the land with the editor into water.
This will also work using the events triggers, yes.
I believe you can also use this trick to make landlocked cities that can build ships by building a city near water, then painting over it with the editor.
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Re: Event Triggers. I think the ChangeTerrain command can be used to create water squares as well -- so you can give a city "beachfront property" even after the scenario starts, leading to cities on the ocean that have no ability to build ships.
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Panda
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Europe
Jan 1970 time: 05:13
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The last time I used this I did it in a hex-editor. Before then, I had noticed that the MPS "Civil War" scenario had this feature with some of the river cities, like Memphis, and I wondered how they managed it.
Re-writing that scenario I found that if a city was land-locked when settled and water access added later, using the change terrain command, that city couldn't build ships.
The important part is what the surrounding terrain is like when the city is founded, because this is information that can't be changed, and adding water access won't be enough. If a city is land-locked when founded it won't have the neccesary flags (there's one for improvments, like harbours, and one for units). If it has limited water access, but not to a large open body (I don't know how large it would take), then it won't have the flag (I think). If it has ocean access when founded then yes to both.
If you wanted to use events to change the terrain so that a land-locked city can later have ocean access, or use a settler to change the terrain to ocean then you'd need to make sure that the city had that access when founded and it was blocked later.
Hex-editing is much easier. And I'd like to take the moment to plug an excellent hex-editor: Hex Wizard http://members.xoom.com/Hexwizard/index.htm
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Panda
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Europe
Jan 1970 time: 05:13
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Sorry, double post.
[This message has been edited by Andrew Livings (edited April 24, 2000).]
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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