Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > MoW Poll: AI Diplomat Defense
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II Democracy Game (68): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
How to Protect Ourselves Against AI Civ City-Bribes?
This poll is closed.
Put a Diplomat in the most vulnerable cities 3 33.33%
Station a unit on the likely paths 3 33.33%
Keep some mounted units patrolling a skirmish line 5 55.56%
Go for Communism to get Spies 1 11.11%
Take our chances, the AI doesn't use Dips well 3 33.33%
Station our own Dips behind some cities to bribe back 2 22.22%
I have a different idea (explain) 0 0%
Leave banana peels all over the place 1 11.11%
Total: 9 voters 100%
  [Edit Poll (moderators only)]

Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:30
  Old Post 12-09-2003 04:55
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
MoW Poll: AI Diplomat Defense Remove this text

Phlegethon was bribed away from us by the Americans. We have many far-flung cities and they will likely always be vulnerable to such attacks since we will not be a Democracy.

How do we want to try to protect our cities from bribery?

Vote for no more than three.

I made it for 2 days to try and have results for the reports to the President on time.

Last edited by cavebear on 12-09-2003 at 05:08

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 12-09-2003 08:23
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Inflate your Upload Space

I think we should only really worry about some of our more exposed cities - specifically those close to the Americans and Greeks. Losing some tiny city in the middle of nowhere is annoying, but not disastrous. And as noted, the AI doesn't send waves of diplomats out.

Where possible, a musket and a mobile defender should be left in a fort between our (important) city and the AIs so as to intercept approaching diplomats - and having diplomats standing by to counterbribe is good too.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:30
  Old Post 12-09-2003 08:31
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame


It think we should leave diplomatic activity (whether by us or by our opponents) for the Foreign Ministry.

Is it the intention of the Minister of War to usurp the power of all other Ministries? Perhaps when all other civilizations have been destroyed our Minister of War has designs upon the Imperium as his own?

Having exposed this plot , I hope that the Minister will temper this enthusiasm, realize I am deliberately being overly dramatic and leave future diplomatic activity to the Foreign Ministry.

* Sparrowhawk Foreign Minister (I think)

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 12-09-2003 08:47
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Ironically, I was chastized by cavebear in DG #2 for trying to usurp the CityPlanner's role while serving as Science Minister.

So, to cavebear!


(Naturally, with a )

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:30
  Old Post 12-09-2003 16:11
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase the size of your Attachments

Defending our cities from specific attack by any kind of enemy unit is not "Foreign Affairs". But I posted the poll because of this question in the Turnlog thread:

quote:
Originally posted by MrWhereItsAt

It will be interesting to hear how the Minister of War plans to shore up our defenses against Diplomats....


Since it seemed most of the likely responses were military, I decided I had to answer this question from a Citizen. But equally, I had to try and make the options complete.

So, to both of you.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:30
  Old Post 12-09-2003 19:52
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Sparrowhawk

It think we should leave diplomatic activity (whether by us or by our opponents) for the Foreign Ministry.

Is it the intention of the Minister of War to usurp the power of all other Ministries? Perhaps when all other civilizations have been destroyed our Minister of War has designs upon the Imperium as his own?

Having exposed this plot , I hope that the Minister will temper this enthusiasm, realize I am deliberately being overly dramatic and leave future diplomatic activity to the Foreign Ministry.

* Sparrowhawk Foreign Minister (I think)


Imo the defence of our city's against enemy units (both military and dips) lies in the hands of the MoW.

I agree with Sparrowhawk that all diplomatic actions lie with the FM, imo this includes but is in no way limited too:

* Polling the people about our relationships with the different civs (peace/war, and the price we're willing to pay/receive)

* Planning diplomatic missions: Stealing techs, setting civs against each other etc.

The FM with its knowledge about foreign civ's, their citycount/techs and relative power is most suited to plan/poll about witch civ we take on first in our quest to take over the world.

Planning the actual buildup of troops and attacks would be the job of the MoW.

* atawa , speaking as a participant in the Civ2 Demogame III

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:30
  Old Post 12-09-2003 22:35
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Well done atawa. I have no idea who you are agreeing with, if indeed you agree with either of us, or if you are somehow agreeing with both.

You make a great Poly-tician!

* Sparrowhawk Foreign Minister

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:30
  Old Post 13-09-2003 02:24
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization 2

Atawa describes the roles of the FM and MoW exactly as I see it myself.

Indeed, when I polled about who to attack (or not) in a couple of previous polls, it made me uncomfortable to do so, because that is not my MoW function. As I said in an earlier post, I am the arrow, not the bow (and really I should have said "not the bowman"). The previous polls were only due to absence of polls by the FM (of August, who was having some difficulties IIRC).

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0540 seconds (73.11% PHP - 26.89% MySQL) with 40 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net