 |
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:30
|
|
Given the zero bombard boost archers get in the AU mod, I should have build some archers instead of spears, I'll grant you. However, I don't trust 1-defense units against barb attack, period. Plus, I've been sneak attacked by solo AI warriors enough to know that a spearman instead of a warrior on defense can save me a city (or prevent the attack in the first place).
But whatever, in general I agree with you that it's better to have offense than defense.
Anyway, I'm torn between Tarq and Alexman.
Tarq has the better tech position (ok, that's not THAT important, but it's something).
I'm impressed with Alexman's response to the food situation, and he's right there with Tarq in terms of population (7 pop points to Tarq's 6 - though Tarq's Mecca will grow next turn to even it up).
I'm a little unclear about the palace jump plan, but I'm intrigued.
I vote Alexman.
-Arrian
|
|
|  |
 |
|
Dominae
|
|
That's the point: combined arms, making Archers useful after Swordsmen start coming online. They're not fantastic, mind you, but throwing a couple in your Swordsmen stack is never a bad idea.
The main changes to gameplay are: 1) Archer rushes are better, and 2) the AI is better on defense, since it typically keeps Archers/Longbowmen in cities as counter-attackers.
Dominae
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:30
|
|
I know I will need to read that thing again as it has some hits to SS stuff, but that is a ways off.
Last edited by vmxa1 on 20-09-2003 at 04:54
|
|
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|