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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:16
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quote: Originally posted by N35t0r
the easyest way to do this, AFAIK, is to create an air unit wih lots of movement (temporarily) and use it to explore (creating another one when only 1 move is left, and disbanding the old one)...
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Yeah, that's what I thought, thanks!
quote:
And i have no idea for the barbarian's disbanding of the unit... is it supported by the city (and the city has no shields to upkeep it?) maybe it gets disbanded (try changing it's support to the barb city, if it is a NON unit)... they're wild gusses, though.. |
The unit is a NON, so it shouldn't have support problem! And I can't make it supported by the city, cause it hasn't enough shields for that!
I have a feeling that it somehow might be related to th slot, but... Mercator??
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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:16
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Thanks guys, I'll first try changing the slot tonight, and if it doesn't work I'll make the unit be supported by the city! 
Exile, just checked the article and found this:
"Unfortunately, not all unit slots can be barbarians. Oh, sure, it will create the unit - but it will vanish within a single turn. So, what units vanish and what ones stay around?
The units that stay around the longest are the modern units. Of those I tried, the longest lasting were: ironclads, cruisers, AEGIS cruisers, battleships, partisans, riflemen, paratroopers, armors, howitzers and cavalry. Other artillery-type units also lasted a long time. Earlier units tend to vanish more quickly (e.g., phalanx). If you produce a unit in one of the early ship slots, like caravels, they vanish within the turn -- not even lasting long enough to capture a city."
Seems to be an accurate description of what happens to me... So I'll definitely change the slot! Thanks!! 
Last edited by Cyrion on 15-10-2003 at 11:50
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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:16
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OK, it still doesn't work!
Here is what I tried, without any success...
1) I changed the unit from the caravel slot to the mech infantry slot; no change
2) I change the slot to the ironclad one: no change!
3) I then tried to use a supported unit (by a Barb city with a shield to support it) instead of a NONE one: no change!!
What can I try now, I'm really lost!!
Here is the script I used in the event (Dungeon Dim. is the name I use for the Barbs, and yes, this works!):
@IF
RECEIVEDTECHNOLOGY
technology=41
receiver=ANYBODY
@THEN
TEXT
3 Horsemen apparition: bla-bla
ENDTEXT
CREATEUNIT
unit=3 Horsemen
owner=Dungeon Dim.
veteran=yes
homecity=NONE
locations
70,62
76,62
70,66
71,67
73,65
endlocations
JUSTONCE
@ENDIF
And here are the unit stats (which are really good compared to other units):
3 Horsemen, nil, 0, 3.,0, 12a,15d, 2h,2f, 9,3, 0, NF, 000000000010010
So, can someone tell me why the unit disappears right after its creation??
Please help... 
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:16
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I afraid Barbarian ships with holds ever disappears at the end of every turn.
solution set holds to zero, some times the carrier flag also prevents these units from disappearing.
At this time i have the same problem with my scen
check the convoy unit
http://apolyton.net/forums/showthre...&threadid=99230
Convoy,no, 2, 14.,0, 4a, 9d,3h,2f,104,5,2, Ban, 110000010000001
now the convoy has a hold of 5 he disappears
if you set holds to zero he doesnt disappears
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:16
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quote: Originally posted by Cyrion
OK, it still doesn't work!
3 Horsemen, nil, 0, 3.,0, 12a,15d, 2h,2f, 9,3, 0, NF, 000000000010010
So, can someone tell me why the unit disappears right after its creation??
Please help... |
3 Horsemen, no , 0, 3.,0, 12a,15d, 2h,2f, 9,3, 0, NF, 000000000010010
try this with no instead of nil
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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:16
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This is somewhat OT, but are you basing the "three horsemen" off of Revelation, or the popular conception a la Marvel Comics's "Apocalypse?"
I just wanna know because, for some reason, it really irritates me when people refer to "the horseman of pestilence," which doesn't exist. White Conquest, Red War, Black Famine, Pale Death, dagnabit! No Pestilence!

Now that I have that out of my system, I'll leave you be.
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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:16
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quote: Originally posted by Elok
This is somewhat OT, but are you basing the "three horsemen" off of Revelation, or the popular conception a la Marvel Comics's "Apocalypse?"
I just wanna know because, for some reason, it really irritates me when people refer to "the horseman of pestilence," which doesn't exist. White Conquest, Red War, Black Famine, Pale Death, dagnabit! No Pestilence!

Now that I have that out of my system, I'll leave you be. |
I'm afraid Pestilence is in...
I use this unit in a scenario based on Terry Pratchett Discworld series (and the scen is called Discworld! How original! )
So the riders in the unit are War, Famine and Pestilence (Death having it's own unit!).
So there I hope I'm not irritating you too much?? 
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Catfish
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Wollongong, Australia
Aug 2000 time: 14:16
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quote: Originally posted by Elok
Atheistrolling *definitely* belongs in the OT. I was joking. |
Joking, with a little patronising nudge. Likewise, your nice composite, "atheistrolling".
quote: Originally posted by Elok
This is somewhat OT |
You said it, mate. You keep it in OT and I'll shut my trap.
Last edited by Catfish on 09-11-2003 at 18:59
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