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Thoddy
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Hannover, Germany
Jan 2001 time: 06:31
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Title: not selected
working Beta
Scen. has been nearly completed
Scen differentiates between human and AI players.
scope: WW2 european and atlantic theater
2 coalitions
Axis
Germans, Italians, minor Axis
Allies
Allies, French Russians
additional Neutrals and further Neutrals (Barbar)
recommended level: General
Level nightmare only for experts.
Axis players are the aggressors, They start WW2 whereever and whenever they want.
As german player Its recommended to follow the original historical path:
Poland
Danmark/Norway
BeNeLux/France
Russia
city reconnaissance is fundamental.
There ar lots of bunkers disappearing by taking key cities
but its also possible to kill bunkers with your essential units.
Allies should not start military operations against somebody until they are attacked by axis. They get their
military techs via events (german attack).
Neutrals are not able to build a substantial military force at the beginning.
All possible in game features allowed to win the scenario.
Dont change any of the textfiles.
victory condition: capturing all cities of the opposing coalition.
Hint: every unit has a function, some units are able to see invisible enemies,
with irregulars you can run recon missions.
look for huts
loosing units(reproduction) is very expensive
Money and research are other problems.
Many thanks to everyone who creates the artwork, some text taken from other Scens because of bad english abilitys.
Parts of the gigamap mostly taken from Harlan Thompson - Ansteig
Special Thanks to Stef.
Feedback desired to Thoddyx@web.de
http://apolyton.net/upload/files/Thoddy/ww2multi.zip
Last edited by Thoddy on 14-10-2003 at 15:37
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:31
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sorry
simply copy *.ger *.txt
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:31
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playtesters needed
any comments??
pollution and global warming is completely misused as anti war demonstrations.
Terrains has been reworked defense has been leveled
Mountains, hills, tundra can not changend into other types of terrain.
2 specials
Intensive use; if mined high productive, if irrigated high food production
oil; high trade
movementsystem has been reworked
AI productivity has been increased
I need a english menu.txt (Multiplayer)
the complete package also includes 20 megs(~10 megs zipped) of sound for a better historical athmosphere.
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Willhelm II
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Not too sure I like the idea of anti-war demonstrations - too many of them would cause 'global warming'?
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:31
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quote: Originally posted by Lft Marks
i like the concept very much thoddy, you have some really good ideas built into the scenario.
If you want a hand writing original events text then i will be glad to help. there are a few things like the shields that need ironing out, i will send them to you via email later next week when i have the time if u want.
My email is Poontang61@Hotmail.com |
I would be glad to get some assistance and hints.
Like other working people I have a time problem.
Thank you.
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:31
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Lft Marks. Mailbox full?
This is an automatically generated Delivery Status Notification.
Delivery to the following recipients failed.
Poontang61@Hotmail.com
Thanks for your comment
Pollution i.e. anti war demonstrations only affects human player so I give only humans a certain tech to build "prevent demonstration Improvements". So the AI doesnt waste any shields to this thing. I wouldnt give Germany any of this improvements at the start. So the player has to decide what to do. Building units or "repress" population. In reality hundred of thousands of germans were arrested in concentration camps. So in my mind, this is the potential of anti war demonstrations. Germany and also every other player will loose 50% of production from any "pollution" affected square.
And when global warming occurs, the germans are more affected by this thing, because of their more increasing units costs.
quote: so that if "mass uprisings" or a "general strike" (global warming) were to happen, these terrain squares would change to less productive ones, forever damaging the industry of all nations |
wich global-warming-terrain-change is the problem.
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:31
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upgraded readme.txt
Title: not selected
working Beta
Scen. has been nearly completed
Scen differentiates between human and AI players.
scope: WW2 european and atlantic theater
2 coalitions
Axis
Germans, Italians, minor Axis
Allies
Allies, French Russians
additional Neutrals and further Neutrals (Barbar)
recommended level: General
Level nightmare only for experts.
Axis players are the aggressors, They start WW2 whereever and whenever they want.
Its recommendet to follow the original history path:
Poland
Danmark/Norway
BeNeLux/France
Russia
city reconnaissance is fundamental.
There ar lots of bunkers disappearing by taking key cities
but its also possible to kill bunkers with your essential units at some costs.
These bunkers can be build only by AI at the end of the techpath
bunkers are defined as domain 3 units so they couldnt moved by Freighters(Transports) or Convoys(Carrier)
western Allies and Russia should not start military operations against anybody until they are attacked by germany. They got their
military techs via special events (german attack) or achieving the end of the Techpath.
(Its also possible to prevent a human Player from doing so by disabling
@ANNOYPEACE
@width=320
@title=Foreign Minister
We have signed a peace treaty with the %STRING1!
Our reputation will be damaged if we break it!
Reconsider.
Start the Blitz!
If you clean up: Start the Blitz you cannot start making war
Neutrals are not able to build a substantial military force at the beginning until they discover Tech enable Weapons at the end of the Techpath .
Italians, French, minor Axis dont get advanced units until they discover Tech enable Weapons at the end of the Techpath.
At this time you can decide the allied and the german weaponry-techpath
Choosing your favourite will form a permanent war with the other side.
Russia Germany and Allies has separate techpaths to get their weaponry.
I couldnt prevent AI from trading with the "false" techs without forbid diplomatic activities completly. So I define all allied
Weaponry as 0,9 techs
and german weaponry as 0,-9 techs .
french and allies are defined as civilised leaders and all axis as militaristic leaders
Russia civilize is defined as 0
Civ splitting is enabled. so its possible that killed civ restarts via split.
All possible in game features allowed to win the scenario.
Dont change any of the textfiles.
victory condition: capturing all cities of the opposing coalition.
Hint: every unit has a function, Infanteryunits are able to see invisible enemies,
with irregulars you can run recon missions.
look for huts you can find some specials
reproduction of units is very expensive. Germany Is able to upgrade units
Money and research are the main problems.
keep your research as high as you can. your AI enemies will research 1-3 turns per Techs at the beginning
Germans has most problems with anti war demonstrations (pollution); the other civs are less effected by this feature
Many thanks to everyone who creates the artwork, some text taken from other Scens because of bad english abilitys.
Parts of the gigamap mostly taken from Harlan Thompson - Ansteig
Special Thanks to Stef.
Feedback desired to Thoddyx@web.de
Thoddy - Thorsten Wahl- Germany - Hannover
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:31
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update
content: sav scn and textfiles
some techs corrected
simply copy to your folder
run english.bat
attachment erased 6 downloads.
Last edited by Thoddy on 24-10-2003 at 15:02
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:31
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quote: Originally posted by Lft Marks
hmm, strange. my email inbox aint full, try again my good man! |
My mail contents the update 1 post above your posting.
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:31
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update
data(1MB)
http://apolyton.net/upload/files/Thoddy/ww2multi.zip
sounds size(4,5MB),(4,5MB), (2,5MB)
http://apolyton.net/upload/files/Th...ndardsounds.zip
http://apolyton.net/upload/files/Thoddy/soundevents.zip
http://apolyton.net/upload/files/Th...oundevents2.zip
new unit: pioneer to enable transform terrain command
now you can use swamp as stop attack terrain
@terrain
Swamp, 6, 1, 1,0,0, Grs, 0,30, 6, For, 0,30, 0, Swa, ; Swa
some unitsslots swapped because of emerging units from huts.
Last edited by Thoddy on 24-10-2003 at 15:23
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:31
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update
Axis aggressivity drastically increased.
Attachment: ww2multiupd.zip
This has been downloaded 8 time(s).
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:31
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new Readme
Title: Total War
WW2 european and atlantic theater
working Beta
Scen. has been nearly completed
Scen differentiates between human and AI players.
General:
recommended level: General
Level nightmare only for experts.
city reconnaissance is fundamental.
There ar lots of strongpoints disappearing by taking key cities
but its also possible to kill strongpoints with your units at some costs.
These strongpoints can be build only by AI at the end of the techpath
bunkers are defined as domain 3 units so they couldnt moved by Freighters(Transports) or Convoys(Carrier)
Western Allies and Russia should not start military operations against anybody, until they are attacked by germany. They got their
military techs via special events (german attack) or achieving the end of the Techpath.
Neutrals are not able to build a substantial military force at the beginning until they discover Tech enable Weapons at the end of the Techpath .
Italians, French, minor Axis dont get advanced units until they discover Tech enable Weapons at the end of the Techpath.
At this time you can decide the allied and the german weaponry-techpath
Choosing your favourite will form a permanent war with the other side.
Russia Germany and Allies has separate techpaths to get their weaponry.
I couldnt prevent AI from trading with the "false" techs without forbid diplomatic activities completly. So I define all allied
Weaponry as -1,9 techs
and german weaponry as -1,-9 techs .
french and allies are defined as civilised leaders and all axis as militaristic leaders
Russia civilize is defined as 0
Civ splitting is enabled. so its possible that killed civ restarts via split.
All possible in game features allowed to win the scenario.
Dont change any of the textfiles.
victory condition: capturing all cities of the opposing coalition.
Hint: every unit has a function, Infanteryunits are able to see invisible enemies,
with irregulars you can run recon missions.
look for huts you can find some specials
reproduction of units is expensive. Germany Is able to upgrade units
Money and research are the main problems.All civs starts with -x income.
keep your research as high as you can. your AI enemies will research 1-3 turns per Techs at the beginning
Germans has most problems with anti war demonstrations (pollution); the other civs are less effected by this feature
It's not possible to trade Technologies between human players and others.
buts its possible to gift Technologies. It's your choice to choose the right thing.
Changing Terrains may be essential to increase production, on the other side you can transform several terrains
to swamp to create defense lines.
All civs playable but the main civs
Allies, Axis and Russia because of their full working techpath.
All other civs have to wait until Tech "enable Weapons" to get better weapons.
AI players generally have a fast research especially the main Civs and the Neutrals.
As human you have to concentrate on key technologies, you decide the way
pure military power or city development and research.
But beware of getting to far behind to the AI players in Technology, military power
or ecomic strenght. You will be thrown away at the dumpyard of history.
Use diplomatic negotiations to prevent some unusual problems,
as there were anti war demonstrations.
Via diplomacy you can aquire the useful technology human.
The civs
2 coalitions
Axis
Germans, Italians, minor Axis
Allies
Allies, French Russians
additional Neutrals and further Neutrals (Barbar)
Axis players are the aggressors, They start WW2 whereever and whenever they want.
you should follow the origial history path, to prevent some casualities,
but it's not recommended.
a)
Germany:main power, strongest military power at the start, they have also an strong economy to wage a war.
But they need to expand to compete with Allies und Russians.
As Axis you have to decide - supply your Axis partners with new weapons,
since Germany is not able to wage a war at all fronts but there is also danger of changing sides.
-attack direction
Poland
Danmark/Norway
BeNeLux/France
Russia
b)
Italy: only strong in the beginning of WW2. As time comes
their weaponry will become some historical worth.
Albania after germany attacks poland
Balcan, mediterean Sea
c)
minor Axis
Its the weakest of the 3 axis civs. Try to survive and give the other axis powers some assistanc By all means.
d)
Russia: main power they need to improve their economy first until the german aggression starts.
to compete with the germans with newest weaponry.
free further Neutral cities estwards of the Curzon line after germany attacks Poland
e)
others
Look at the diplomacy screen, defeat the civs you are at war with.
Their gouvernment dont allow stronger military engagements.
They have also a problem to keep their people content, they need some key research.
-France : Its your task to delay the german agression, if you fail to soon
your allies were not able to defeat the axis and to heal the world from fascist regimes.
-Allies :main power, prevent german brigdeheads on your coast at all costs. to win the war you need also the ressources of the United States,
wich starts as further Neutrals.Assist your french partners.
-Neutrals:keep your civ neutral at all cost, you are not able to build a strong military at the beginning.
Its your chance to achieve the enable Weapons technology.
At this time you decide, whose looking like an enemy. I hope your decision will be rigth.
Many thanks to everyone who creates the artwork, some text taken from other Scens because of bad english abilitys.
European parts of the gigamap mostly taken from Harlan Thompson - Ansteig
Special Thanks to Stef.
I use his unitset and tons of soundevents he used in his scenario Blitzkkrieg (another upcoming new Scenario)
update 28.10.03
more agressive Axis
update 31.10.03
completely reworked main-techpath
(contains now some loops :mad
Feedback desired to Thoddyx@web.de
Thoddy - Thorsten Wahl- Germany - Hanover
@REALLYCHEAT
@width=320
@title=F O R B I D D E N
It's strictly forbidden to Cheat!
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:31
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Any coments or
diplomacy is now enablede.
I use the minor axis negotiations to identify Human and AI civs.
completely reworked techpath
I have a problem with:
Tech19, 0,-9, no,nil, 4, 0 ; Ref Achtung Cor, nil, verursacht fehler vermutlich Schleife
Tech 19 should be in as follows chain T
Tech 17
Tech 18 (is Cor)
Tech 19 (cor,nil crashes civ2)
Tech 20
If I replace the no with the correct Cor this will civ2 cause to crash if you achieve the next (german)Technolgy and I cannot find the loop that causes the crash
Attachment: ww2multiupd0.9.zip
This has been downloaded 9 time(s).
Last edited by Thoddy on 03-11-2003 at 16:41
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:31
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Problem eliminated
I hope this was the last general change.
-The main Techpath now contains 33 technologies within 3 connected columns.
-Special Technologies enable city-improvments and Terrain improvments like Cities, Theater, Church, Entrenchments, Tank defenses
-all weaponry Techs also diverge from the main techpath.
-special techs for human and AI players enable special Improvents and Gouvernments for AI and Human players to keep an more balanced gameplay between human and AI players because of the huge citycount (255).
Try to keep your research better than 3 turns per tech for the main civs.
Barbarian(renamed to further Neutral) upraising, national unrest and piracy is not completely tested until now. Messages were adapted if I have found all of them. If you find some incorrect things (ships over Land, land units over ocean), please give me some feedback. I will correct this as soon as possible - simple unit slot change.
Edit Atachment deleted new main file in directory
Ver 0.91 6 times loaded
Last edited by Thoddy on 10-11-2003 at 12:15
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