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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Ideas for the European Colonization Scenario
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PolarisGL is offline PolarisGL
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The Observatory
Mar 2000
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Post  Old Post 24-04-2000 01:10 Visit PolarisGL's homepage!
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Ideas for the European Colonization Scenario Get a bigger avatar today!

Fast Eddie and I came up with this, mainly FE who thought it would be perfect.

Any comments or suggestions would be very helpful.

In the Americas, possibly Africa, we have a unit called "Gold Mountain" "Silver Mountain" and maybe one more. This will be a no-move air unit, much like some of the mountains in Spartacus.

We then have a unit called a "Miner" (as in mining gold). This unit has the setting where it can only attack air units (attack of 1, so if it attacks a regular enemy unit, it will surely loose, but the defense of the mountain would be 0 or 1). When you attack the gold mountain, silver mountain, etc, you mine it. Each time this unit dies, you get gold in your treasury. I was thinking if I had the mountain to a defense of 1 and the miner to an offense of 1, the miner would fail in mining, making the unit die. Then you may need a few miners to complete the task. Or I may just have the mountain with a defense of 0, so every time a miner attacks, it wins, giving you money. The miner unit will come with the technology of "Stone Mining."

I am doing the same with a unit called a "Hunter" and then air units, like the helicopter, are roaming around the Americas. They will get created every few turns because they will be hunted or they will die off (or, in helicopter terms, run out of fuel).

I personally love these ideas.

Field Marshal Klesh is offline Field Marshal Klesh
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Klesh Marshal Field
Jan 2000
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Arrow  Old Post 24-04-2000 01:24 Visit Field Marshal Klesh's homepage!
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Yeah Polaris, nice work!
Please, please (austiblift!) make Holland a part of this scenario! The scenario that comes with MGE...Age of Discovery, I play as The Nederlands all the time. They present a challenge because of the standard 1 city they get: Amsterdam. Are they a part of it? Will we need to send units across the Atlantic? Hmmm...

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WarVoid is offline WarVoid
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Apr 2000
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Post  Old Post 24-04-2000 01:58 Visit WarVoid's homepage!
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Good idea.
I'm gonna have to try this in some of my scenarios.

PolarisGL is offline PolarisGL
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Mar 2000
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Post  Old Post 24-04-2000 04:06 Visit PolarisGL's homepage!
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WarVoid, I ask you to credit both me and Fast Eddie, for we worked hard on developing the idea. The hunters is my idea, so credit me on this too either in the readme or the title text...

Klesh, the Dutch are a main civ:

French
English
Spanish
Italy (strong influence in Africa in the 19th century)
Dutch
Central Europe (Could not name Germany or Prussia due to name changes)
Natives

WarVoid is offline WarVoid
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Apr 2000
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Post  Old Post 24-04-2000 04:47 Visit WarVoid's homepage!
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No problem...
I planned on doing that anyway.

DarthVeda is offline DarthVeda
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Jan 1970
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Smile  Old Post 24-04-2000 07:54 Visit DarthVeda's homepage!
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But what happens once it's mined? Will it be done for?

How about a mine that doesn't die right away. Make an invisible airfield where the mountain is and then put more than one gold unit there.

PolarisGL is offline PolarisGL
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Mar 2000
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Post  Old Post 25-04-2000 04:16 Visit PolarisGL's homepage!
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Darth, that was actually brought up earlier over ICQ, and I decided to do that.

When you kill a gold unit, you get money.

Fast_Eddie
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Wink  Old Post 25-04-2000 19:18
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or there couldbe two gold units, one is gold, the other is fool's gold.

dizepam is offline dizepam
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Portugal
May 1999
time: 05:13
Post  Old Post 25-04-2000 20:12
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Your scenario will be very inaccurate if you don't include Portugal. You are forgeting it's former colonies in South America and in Africa.

PolarisGL is offline PolarisGL
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Mar 2000
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Post  Old Post 26-04-2000 01:25 Visit PolarisGL's homepage!
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dizepam, I am having Portugal in place of the Central Europeans, which is not made up just now.

If you take a look at when I announced this scenario, I included Portugal. A stupid mistake is the explaination of the list above.

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yeah, you're gonna have a LOT of barbarian cities.

PolarisGL is offline PolarisGL
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Mar 2000
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Post  Old Post 28-04-2000 03:09 Visit PolarisGL's homepage!
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I will not have a single barbarian city.

Civs:

Britain
France
Portugal
Dutch
Central Europe
Spanish
Natives

St Leo is offline St Leo
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Wink  Old Post 28-04-2000 04:51 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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What happenned to Italy? They would probably be a much more interesting civ than Portugal.

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Fast_Eddie
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WHAT? How else would you have Russia, or the Balkans, or Scandinavia? Italy was a bunch of City States at the time, and that would be no fun. Barbarian cities can simply be used for nuetrals, and not for actual barbarian activities.

PolarisGL is offline PolarisGL
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Mar 2000
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Post  Old Post 29-04-2000 02:24 Visit PolarisGL's homepage!
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Got spare money?

FE, it is not a map of the world.

Yes, Italy cannot be used.

St Leo is offline St Leo
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What is the time frame? If it starts in the 19th century I want Italy (or Sardinia/Piedmont).

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PolarisGL is offline PolarisGL
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Post  Old Post 29-04-2000 03:38 Visit PolarisGL's homepage!
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1492-1792.
[This message has been edited by PolarisGL (edited April 28, 2000).]

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Post  Old Post 29-04-2000 05:14
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Dude, is it that map that I showed you?

the barbs would just be there for historical accuracy.

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PolarisGL is offline PolarisGL
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Post  Old Post 29-04-2000 05:28 Visit PolarisGL's homepage!
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The barbarians are already used in the gold mining idea. If you attack one, the historical accuracy civs will declare war on you.

WarVoid is offline WarVoid
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Post  Old Post 29-04-2000 06:36 Visit WarVoid's homepage!
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What you need is a map of the western hemisphere.
Going from northern Greenland to the southern tip of south america at Cape Horn.
Then the civs can be spread out more evenly and make the game more interesting.
Portugal in control of Brazil.
Spain in control of Cuba and Hispaniola.
Britain in control of the thirteen colonies.
Natives in control of the Incas, Aztecs and Plains Indians.
For FMK, Holland could control New Amsterdam perhaps, or maybe the V.I., Surinam and Aruba.
The Central Europeans would control Greenland.
And so on.

The mining units could be well spread out this way to. Stretching out over the Andes, Rockies and the Appalachians.

You will need conquistador units that have alpine ability (x3 move a/t). That way they can move quickly over such a vast area of land.

PolarisGL is offline PolarisGL
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Post  Old Post 29-04-2000 07:23 Visit PolarisGL's homepage!
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No one had colonies in the Americas in 1492 because they were just being explored.

WarVoid is offline WarVoid
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Apr 2000
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Post  Old Post 29-04-2000 07:59 Visit WarVoid's homepage!
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To make the scenario:
1.) Start the game as usual with the civs starting on the east coast of the americas.

2.) Create a galleon next to each starting settler on an ocean square.

3.) Move the settler onto the ship.

4.) Move the galleon out eight spaces into the water.

5.) Save the game, under the protagonist nation as human player. Or if no protagonist, save under human as whoever you want to go first. Exit civ2

6.) Change the rules.txt file, galleon unit move rate to zero. Load the saved game.

8.) Set your human player to none. The ships can't move, so they can't land or do anything.

9.) Set up the scenario any way you like.

10.) Done. You have a colonization type scenario.

I did this for a Pirates scenario I did in which the Pirates start off-land with no cities and just a fleet. They had no cities but founded them a few turns later after they either captured a city or landed and founded a capitol.

PolarisGL is offline PolarisGL
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Mar 2000
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Post  Old Post 29-04-2000 19:22 Visit PolarisGL's homepage!
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I don't think you understand what this scenario is about.

It is Europeans, not some colonizers running off to build a colony.

The map contains Europe, eastern North America, and North/Central Aftica.

WarVoid is offline WarVoid
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Apr 2000
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Post  Old Post 29-04-2000 19:56 Visit WarVoid's homepage!
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So your taking into consideration the european arena during the time of american colonization. OK, I get you now. Sorry for the confusion.

edit:

Then you should have the natives renamed to the Arabs which control North Africa and the barbarians set up as the Natives who control america.
Another idea: Remember the Barbary Pirates. Constant raids in the mediterranean. Use the events and special pirate units created at random.
[This message has been edited by WarVoid (edited April 29, 2000).]

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Post  Old Post 01-05-2000 04:12
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you HAVE to use barbarians.

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