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Arnelos
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of the Free World
Sep 2002 time: 00:30
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quote:
Arnelos,
In the last several turns, several members of my team, myself included, felt that the info flow between our two teams was somewhat slown down. In the first few turns of the war, as I'm sure you remember, we used to consult each other and plan together the moves we've made. Let us sit together again, and plan the demise of our enemies- I can assure you the GS doesn't sit idly, despite the slow down in the war in the last few turns- we both have plenty of work to do, and with our combined strength, I'm confident we can drive back the heathens.
Please, contact me or any other team member (NYE, Theseus, Arrian, Shiber, Vel etc...) to have this arranged and settled.
With thanks,
Zeit of the Gathering Storm.
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Indeed, contact has slowed down... we should set up a chat with them. I'll contact NYE when I'm next online, but I haven't been directly involved in the turnchats. Togas, we should probably schedule turnchat times in conjunction with GS if that isn't too hard.
Just a thought...
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Togas
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California
Jun 2002 time: 21:30
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received from Zeit:
quote:
Togas,
I have recieved word from Arnelos- he suggested making MilOps a permanent channel for GS-RP talks. I think this is a wonderful idea, and I'm sure the other GS members will agree. Both our team have (I hope ) fond memories of the talks held there during the earlier days of this war and alliance, so I'm sure this would work well.
I will make contact with NW and BF about this- I'm not so good with technicalities registering an IRC channel involves, but I'm sure we could find someone that could accomplish that task...
I would also like to stress out that despite the fact that we are now commited almost wholly to defense, there are many things that can be done- our generals have adopted a defense strategy that could help us take the edge off of the enemy's speed advantage- by, for example, placing defensive units on key tiles. RP could certainly help by sparing troops for this important task, which could save the lives of other troops, and bring the loss ration greatly to our favor.
Respectfully,
Zeit.
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BigFree -- can you register MilOps, password "right", make it secret, and give all those GS guys and us access to it?
--Togas
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Togas
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California
Jun 2002 time: 21:30
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quote:
nye> ok. bad news. nd and gow coverged on a stack of our advancing in the south last turn
nye> our losses are 8 kn, 3 p, 8 cats
nye> we do not know their losses, but we can see 9 wonded ansars/riders
nye> the debate now is whether to press ahead to take advantage of what must be their weakened state, and force the disbandment of the cats...
nye> or, pull back
Togas> what can we do?
nye> the 11 pike/kn were truely fortified, btw. with cat support, so their losses may be large
nye> well, how much can be in alamo?
Togas> I wish we knew
nye> we can see 3 wounded riders, 1 not wounded
nye> we have killed 1 rider to this point in our turn
nye> we will most likely kill another
Togas> 
nye> that would leave 9 less losses
Togas> have someone work out the math for how many 4 attack units it takes to destroy your fort stack (with cats)
nye> we are wondering how much you would like to risk?
Togas> we're willing to risk quite a bit, I just wish we had more in range
Togas> my guys are itching to fight
nye> one moment
Togas> brb
nye> The c's are catapults, right?
nye> IIRC the knights and pikes were all fortified. According to the stack calculator, the average losses expected from attacking our stack with (up to) 25 riders/ansars are 10.2 losses from each side. We did worse than that, obviously since we lost all our units (we had a 30% chance that one or more would survive against 25 attackers). The subset of trials where we lose all our units, the attackers lose 8.9 on average (9 being the single most li
nye> I think it is fair to say that barring pretty good luck for us (aside from losing all those units that is) we came off second best in this battle., despite having better than 50-50 odds in each individual fight.
nye> Annoyingly, they managed to get most of their wounded units to safety, so we can't even pick those off to even up the odds.
nye> We know of 11 of their units out of the anticipated 25 or so, so 14 are unaccounted for. We have about a 0.6% chance that we killed 14 units, so lets not count on that. They likely have another 5 or so riders/ansars guarding the GoW southern cities (while ND have probably flooded their taking with defenders by now).
nye> ... posted by vulture
nye> so... 14 ansars, plus 13 riders... 27
nye> 10 plus lost.
nye> 2 more for us to kill
nye> 6 wounded ansars and 2 wounded riders visible
nye> 3 unwounded ansars
nye> that would be 23
nye> +
nye> review
nye> brb
Togas> that's one hell of a fight
Togas> would leave very few GoW Riders left
Togas> however, ND would have done most of the damage
Togas> taken most of the losses, since they act first
Togas> if we can somehow take Alamo, we can move most of our defenders there ... however, we would then be split between Pampl and Alamo
nye> yes
Togas> we have 3 inf, 4 knights in range
Togas> I wish we'd moved more last turn 
nye> oh. that is not enough.
Togas> this next turn we could move all our inf onto mountain top, but that gives them another turn to fortify alamo
nye> yeah. i am realising that we move, they move, then you move
nye> plus the 2 elite wounded on roads can make it back there
Togas> 7 4-attack units vs Alamo ... bad odds?
nye> not good enough, if they have 5 or 6 units there
nye> walls on hills
Togas> yuck
nye> 6 def
nye> i know this sucks, but we likely won;t finish before tomorrow pm
nye> no one is on while i am on
Togas> gotcha
Togas> just keep us informed.
nye> ok
Togas> my guys need to know your estimate on how many dead, how many may be in the theatre, and let us know what we can do to help
Togas> maybe we can cut the supply lines to the north
nye> ok. will post this log, now
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