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Snotty
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I would like to test this out. I recently cleared out my saves folder so I dont have any modern age saves. Does anyone have a save that is pre-nuclear war, but has a stockpile of nukes? I think that would be the easiest way to run the tests. Thanks.
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Snotty
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Vince, all you say is true. However mountains and hills are generally considered to be immune to the effects of global warming. Both Turrosh and Badams have said they have seen one changed, and Im just trying to track down what caused that. Possible ideas include the hill changed because it had a resource on it, or it was after a nuclear war.
I ran a brief test last night using 4 small islands. I had a rather curious result though. Despite filling up my starting island with city made pollution, the sun warning didnt get any brighter. I then proceeded to repeatedly nuke the other islands until very little unpolluted terrain remained. And still no global warming. Very bizarre. The only thing I can think of is that there was very little overall land, but I will try again later with more.
If anyone has a modern save, pre-nuclear war, with or without a nuclear stockpile, that would make my life a lot easier.
Also if anyone knows of any threads I might have missed that cover what Im trying to find out, please let me know.
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Turrosh Mak
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quote: Originally posted by Snotty
... the sun warning didnt get any brighter. |
Sun warning? Where does this appear? Is this something that was added to the interface with PTW or does it exist in vanilla Civ3?
(counting the days to C3C... )
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Vince278
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The sun warning was always in the game. It shows up in the top left corner of the box in the bottom right corner of the screen. Its appearance and relative brightness is the indicator of the existance and severity of global warming. When it reaches maximum brightness terrain nastiness happens.
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Snotty
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Yeah, when I downloaded the file it didnt happen, but Im ptw as well. I simply put it down as different versions
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Snotty
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I tried doing that, but for some reason I couldnt even generate normal global warming despite polluting all my city squares and nuking the rest. I suppose I could try again and just unleash 25+25 starting nukes on one square and see what happened.....
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Turrosh Mak
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Panag
We are talking about trying to change Hills and Mountains with nukes, not just any old terrain.
This all came about due to me noticing that a hill that used to have coal on it outside an AI civ suddenly became a desert after it was nuked.
People who downloaded the save game and tried to duplicate this observation in PTW could not get it to happen. This appears to be something unique to Vanilla Civ.
Case closed... Its a bug.
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Lunacy
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quote: Originally posted by Turrosh Mak
I have uploaded the turn just before the Romans nuke the French town of Marseilles. I have run this turn several times by shift-enter with repeatable results. The Romans always nuke the same 3 towns (Lyons, Marseilles, Cherbourg) and the hill below Marseilles turns to desert every time.
I am playing Civ3 v1.29f (NOT PTW).
http://apolyton.net/upload/files/Tu...rmans1560AD.SAV |
Are you playing a modified version of the game? I notice you don't have corruption in ANY of your cities. How did you manage that?
Lunacy
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All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
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