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RobRoy
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Sometimes @debug doesn't seem to work.
You can also run a compare on the two Events.txt files (use a word processor), to review exactly what you changed. Syntax errors are incredibly common, yet difficult to spot. They will prevent your events file from loading. Make sure you're using the exact Civ name (e.g, Roman vs. Romans) and Unit Name (e.g., Archer vs Archers) if you've monkeyed with those.
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RobRoy
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Like I said, @DEBUG does not always work, even when people understand basic programming.
Which is the better use of your time? Trying to figure out why debug won't work for you? Or painstakingly comparing the names in your files?
I don't really know. I'd love to hear that you've solved your @debug problem. But I suspect you will be wasting your time. Personally, I've given up on the debug feature. It might be a version issue (it works fine in my ToT, but not with my MGE; however, I'm pretty sure it worked with MGE before, though I could be recollecting my, now-lost, FW version).
But do let me know if you figure out why it doesn't/didn't work for you.
From what you've described, the most likely problem is that you've used a unit name or a civ name slightly incorrectly in your events file - one misplaced or forgotten "s" is all it takes. The next area to look at is the event structure - if you've kept the previous structures and only changed the values, this shouldn't be a problem (unless you accidently added or deleted something).
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