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zeit
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Meet my blade!
Sep 2002 time: 06:30
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The tide has to change, and in our favor.
For that, we must take the initiative and attack- our current plan says the target is GoW, and the means are a mass of freshly upgraded spears, WC's, warriors and horsies, and our glorious large galley fleet.
But there is much more to it- Vox's and RP cooperation- which means serious diplomatic effort, and probably several sleepless nights , we also have to decide the timeline, the route we take to the landing spot, the composition of the spearhead force, its strategic target, and much much more.
These aspects of this operation are obviously distinguishable, but are also interwined- the date of launch derives from our production timeline, but would also effect our talks with Vox and RP- if we want them to join this most effectively.
I suggest we use this thread for this purpose- shape out the details of the various aspects, and shape them into a combined operation.
First thing, I think, would be the production timeline- how many forces we can get in what time(s)?
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:30
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As I see it, we're deadlocked, and ANY ground we gain against them WILL be turning the tide.
If we turn the tide quickly/dramatically (especially as I have not yet heard back from Vox re: entering the war and what it will take!) then we risk the ire of Lego involvement.
If, on the other hand, we slowly, steadily gain ground (which we are, btw), the risk of that is lower.
To that end, I would be in favor of a strike against the GoW cities closest to us...easier to establish a beach head there, even if the cities are of lesser importance, and easier to feed in reinforcements.
True, it does not strike at their heart, but it changes the equation...we start taking towns from THEM. Doesn't matter that they're not productive. Doesn't matter that they're not the heart and soul of GoW holdings, we damage them....we HURT them...and better, we put them on notice and force them to re-think their plans. Keep giving them bad stuff to worry about, and the balance continues to shift.
The fact is that we NEED to fight a defensive war if we want to win this thing.
We can't beat their mobility, but we CAN crank out good defenders a LOT more cheaply than they can crank out their high-dollar attackers, which forces them to trade blows at a net-shield loss EVERY time they fight us.
So let's hit their cities nearest us, and dig in. We eat their attacks, taking them on the chin, and reinforce. Then, when we have enough reinforcements, we advance again and hold. Rinse and repeat till we gain the ground we want/need.
If one side gets gunpowder before then, then the only option is to stop, but until then, we can inflict a LOT of punishment and eat away at them severely.
-=Vel=-
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