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   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
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Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:30
  Old Post 14-09-2003 18:00
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#1 Report this post to a moderator
Civ of the week Full PM-box? Change here!

Should we not be getting 'Civ of the week' updates on the Firaxis website, given the number of new civilizations and the expected release date?

Does the lack of them imply a delay?

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:30
  Old Post 14-09-2003 19:20
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#2 Report this post to a moderator
Inflate your Upload Space

They were not there for PTW

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:30
  Old Post 14-09-2003 20:02
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Support Apolyton, buy Civilization III: Complete

PTW was a lot closer to "Civ of the Hour"

I think they should give us Civ of the week, to give us something to think about.

Maybe first re-update all the old civs in one week, then do each new one in the next 7 weeks.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:30
  Old Post 14-09-2003 22:58
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Louis XXIV
Maybe first re-update all the old civs in one week, then do each new one in the next 7 weeks.

Well, PtW is out in 6 weeks. I doubt they'd do that. But an update every 2 days or so would be nice.
It is sad Firaxis didn't try to make serious advertisement for Conquests. I want sales to be good goddammit !

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:30
  Old Post 15-09-2003 02:05
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Enter the AD-FREE zone

Firaxis doesn't run the Civ3.com site and has little say on what goes on there. Atari does.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
Arrow  Old Post 15-09-2003 02:32 Visit panag's homepage!
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#6 Report this post to a moderator
Tired of ads?

Civilization III: Conquests News Interview
Manveer 'Eidolon' Heir :: 03:00 AM @ Thursday, September 11th, 2003 :: In-House: Interviews
If you haven't ever heard of Firaxis Games then you are worst Turn Based Strategy gamer evar!!!11oneone. (Sorry) Today we are talking with Jesse Smith who is the assistant producer at the best Turn Based Strategy developer around. We brought up the topic of the latest expansion pack for Civilization III and he just wouldn't stop talking about it. Luckily we consider ourselves editors and started writing down what he was saying. Read On...
GameGossip: What is new in Civilization III: Conquests? What are some of the conquests gamers will be able to play?

Jesse Smith: Our #1 goal has been to give more Civ to all of the Civ III owners out there! Civilization Conquests is a great addition to Civ3 because it allows fans to experience Civilization in a more realistic historical context. We have recreated some of the most exciting and critical moments in the history of mankind. Nine new conquests are included, beginning with Mesopotamia and leading all the way up to World War II. Each Conquest is fully customized to their historical setting including new tech trees, civilizations, map features, wonders and units, and provides players with new Civ gameplay challenges and surprises – you’ll find locked alliances in the World War II Conquest, volcanoes, rain forests and special abilities like stealth attack and ritual sacrifice in the Mesoamerica Conquest and the Enkidu Warrior and the Three-Man Chariot in the Mesopotamia Conquest. These conquests offer a faster-paced Civ experience and challenge players to employ new strategies and tactics. In addition to these conquests we have also added a lot to the core game with 7 new civs, 2 new civ types, new wonders, more government types, and even two new difficulty levels. So essentially, there’s something for every Civ fan in this expansion!
GG: Why the decision to make a second expansion for Civilization III? Were there features you weren’t able to fit into Civilization III: Play the World, that the development team felt warranted a whole new expansion?
JS: When it comes to new features, there's always room for more. Especially when you're talking about something as huge as Civilization!! With Conquests, we decided that going deeper into individual periods in history would be an interesting and fun way to present Civilization.
GG: One of the problems with Play the World was that multiplayer games took a very long time. What are you doing in Conquests to shorten the time needed to play a multiplayer game?
JS: Multiplayer has been a big focus for us. We are including with the game a variety of civ-matches along with the Conquests, that will allow players to prove their skills with games lasting between 2-5 hours – much easier to play a game within that time frame than to play an “epic” game that can last 20-30 hours. This has allowed us to focus on creating Multiplayer experiences that will have players coming back to the battlefield in no time. Take Locked Alliances as an example. We’ve created 2v2v2v2 or 3vs3 or 2vs2 maps so that players can fight it out as a team.
GG: How have you improved the map editor in Conquests?
JS: We have updated the map editor to include more control over the rules of the game and have given players the tools to create their own Conquests. Specifically, some of the items that have been added are Disasters, Locked Alliances, More Victory Point options, a Fog of War tool, new abilities, and so on. The new functionality is highlighted within the Conquests.
GG: Why do you think gamers should go out and pick up Conquests when it comes out?
JS: The biggest reason to buy Civ III:Conquests is that this extensive expansion will deliver more than 50 additional hours of top-notch gameplay to Civ owners around the world! Civilization has always been about playing a huge expansive game through time. The random map created a fresh and new experience that challenged players to create new strategies for victory each time they played. With Civ III:Conquests, the more you play, the more you learn the map and the tech tree – so then it’s a race against yourself to tech faster, expand quicker, go for that stone and iron deposit sooner, or perform an early assault on your neighbor. Now it’s not only “just one more turn”, it’s also “what if I tried this instead”! With Conquests games lasting between 2 and 5 hours it is easy to get sucked into playing another match… and that’s what makes Civ III: Conquests so much fun!
Thanks for your time Jesse, glad to see you aboard at Firaxis. For those of you that want to learn more about Civ Conquests you can visit the Official Site. Or ask someone who knows about the game, but please for the love of god, stop consulting the EB sales clerks. They scare me.


hi ,

anyone seen this before , .......

from ; http://www.gamegossip.com/comment.php?id=1712


it seems we shall also learn a great deal from the september 23th chat on CFC , .......

have a nice day

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:30
  Old Post 22-09-2003 12:19
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#7 Report this post to a moderator
Browse Apolyton AD-FREE

Haven't seen it before, but there isn't anything really new in it.


I want the cotw back because we know very little about the c3c civs other than who they are.

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