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Comrade Tassadar
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The original homeworld was quite boring. Heck, even more boring than your averege RTS.
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Sn00py
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From New Zealand
Aug 2001 time: 13:30
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I played HW2 the other day, I do love the graphics engine, I love the fact that the ships look like models (rl models) and when you zoom in on one, they appear massive. Really good scaling!
I also love the cutscenes, they are so so very well done, screw hollywood!
BUT... I played a death match... and I quickly realised that this is just another RTS, and I hate to say this to you Anunikoba, but RTS's are just so so utterly boriiinnggg.... every single one that comes out, all the same, all stupid.. doesn't matter how 'original' the story is, its all just so pointless. Do this, build that, destroy that, you win. The only RTS I have ever enjoyed throughout was the old old C&C, and I think that is because it has so much depth. Not even the Warcraft series has ever had that much depth.
If RTS's didn't make the building and balancing stuff so OBVIOUS, it wouldn't feel so much like BORING WORK rather than PLAY. RTS's are only cool once. Replayability is zero!
My opinion. But I do think that those who do love RTS's would love a proper RTS game more.
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Traianvs
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Belgium, land of plenty (corruption)
Jan 2000 time: 06:30
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quote: Originally posted by Sn00py
I played HW2 the other day, I do love the graphics engine, I love the fact that the ships look like models (rl models) and when you zoom in on one, they appear massive. Really good scaling!
I also love the cutscenes, they are so so very well done, screw hollywood!
BUT... I played a death match... and I quickly realised that this is just another RTS, and I hate to say this to you Anunikoba, but RTS's are just so so utterly boriiinnggg.... every single one that comes out, all the same, all stupid.. doesn't matter how 'original' the story is, its all just so pointless. Do this, build that, destroy that, you win. The only RTS I have ever enjoyed throughout was the old old C&C, and I think that is because it has so much depth. Not even the Warcraft series has ever had that much depth.
If RTS's didn't make the building and balancing stuff so OBVIOUS, it wouldn't feel so much like BORING WORK rather than PLAY. RTS's are only cool once. Replayability is zero!
My opinion. But I do think that those who do love RTS's would love a proper RTS game more. |
you've never played age of empires/age of kings/age of mythology
the strategy in those games (actually, especially in age of kings) is just fantastic... I haven't seen any other RTS game with that kind of strategic value... there's shogun and the sequel however, but i haven't played those..
I'm looking forward to rome: total war.. it promises to be a damn good game, i'll almost surely get it! also because the theme interests me (as an archaeologist you see... )
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Curiosity
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Asmo,
I wonder why you would argue there's no strategy in AOK? There seem to me to be plenty of distinct strategies, and the state of the game in MP has long centred around revolutions in strategy, even if tactics tend to decide the games among the very top players.
I used to be pretty into AOK, back before my 'unlimited access' ISP cut me off for overuse. I could handle tactics fairly well - I think I still hold the record for the fastest fuedal - but getting things to cohere into a strategy, and altering strategy when things don't go according to plan, is a real challenge.
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Curiosity
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Os,
I'm not saying that you need a higher skill-level to play RTS than TBS; more like, there's a steeper learning curve.
Take a simple strategy in AOC; I intend to feudal at 10:30 with 3 forwards builders, tower his wood and palisade his gold, support my position with a few archers in case of a man-at-arms counter, cease building villagers at number 30 and castle at about 18 minutes, following up with raids on his economy by eagle warriors and siege to threaten his town centre, then begin booming not too long after 22 minutes. After that I'll make it up as I go along.
Getting to the point where you can even reliably fuedal at 10:30 takes considerable practise, never mind managing the economy during fuedal battles well enough to castle at 18 minutes. Once you have that degree of nervous control and economic intuition (speed is much overrated, btw) then there are many fascinating and complex strategies to explore.
In Civ, you can sit down, learn the rules and immediately start thinking about strategy - there's no learning curve there. You will still get killed by a player who's much more efficient - efficiency is really the key in all strategy gaming - but it typically happens after 70 or 100 turns, so there's plenty of time to have fun and do your own thing.
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Curiosity
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quote: So AoE would have a steeper learning curve than computer Chess, because its an RTS? |
Not by my arguments; in chess you can be checkmated in 3 moves if you don't know what's going on. There is zero space to 'do your own thing' because every move is intimately connected to your opponent's position.
There are certainly TBS games that are better strategy games than AOK. SMAC, for one example. But, by the criteria of involving well thought out plans and long-term goals, AOK is right up there IMO.
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