 |
|  |
 |
|
Mr Ogre
|
|
Azeroth
Jan 1970 time: 05:30
|
|
But I finally put together the comment-stripped source package for Activision. That's what was holding things up, not anything at their end, so heap your insults upon me, not them. Unless it takes a long time from now too, then it's them, not me .
Anyway, they still need to slap some license and copyright notices on it, and maybe a simple installer (self-extracting zip or whatever) and then it should be out.
The only thing that's going to hold up making it work immediately for those of you who download it is the lack of Miles sound libraries. It is unfortunately a commercial library, and can't be included with the release, nor is it a free download. Someone will need to a) strip references to it from the code, which shouldn't be too hard but will leave you with a soundless but otherwise functional game, and b) write a replacement for Miles to get sound in the game again, which may take a fair amount of work .
Anyway, that and a few more things are covered in the brief README I wrote to go with it. I look forward to seeing what comes of all this!
|
|
|  |
 |
|  |
 |
|  |
 |
|
Mr Ogre
|
|
Azeroth
Jan 1970 time: 05:30
|
|
All comments are gone, sorry. It's a large code base, and hand pickiing stuff to remove, or not remove, would have been a very time consuming task.
Replacement sound libraries: I suggest either writing to DirectSound, umm, directly, or using SDL, a cross platform library for sound and graphics (which will make porting to other operating systems easier if anyone gets really ambitious).
|
|
|  |
 |
|  |
 |
|
Leland
|
|
Apparently the Miles sound library has quite a few features that make it superior to using plain API functions or writing your own lib. Makes sense for Activision to use it instead of reinventing the wheel.
However, if I understand Mr. Ogre correctly, the problem is that unless you happen to be a licensee of the Miles lib, you can't compile the code. So the very first thing you have to do is clean the code so that Miles is no longer used anywhere. This will take a while, depending on how deep-ingrained and/or cryptic the Miles references in the code actually turn out to be.
|
|
|  |
 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:30
|
|
Simple DirectMedia Layer (SDL)is quite popular and was used by Mr Ogre to port CTP1 to Linux. Here's a link to the audio subsystem.
|
|
|  |
 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:30
|
|
quote: Pyaray:
When I worked in aerospace, the mission critical code got developed at a rate of about 1 line of code per hour. In the game industry, it's several hundred times that.
|
I have a suspicion that, at least initially, one line per hour will prove to be quite an optimistic goal for us. Pyaray better have a big tub of popcorn.
|
|
|  |
 |
|
Leland
|
|
Near future...
CTP2 source code team: There! We've finally finished fixing all the bugs. Sid Meier, you'll be out of business in no time.
Sid: Well hurry up. I'm 97 years old and I'd like to enjoy a few years of retirement before succumbing to blissful dementia.
|
|
|  |
 |
|
Dale
|
 |
Sir! Why do you keep clicking on me?
Dec 2000 time: 15:30
|
|
To defend my comments above, I just want to point out a couple of things:
1. Sid Meier fans believe him to be the "be all and end all" of computer game design. He's not. He's made as many flops as he has classics. Yes, while everyone will agree games like Civ1, Pirates, Railroad Tycoon, colonisation are awesome games, but there's just as many flops like Gettysburg, Dinosaurs, etc.
2. Yes, Sid was the first designer to strike the Civ-genre. But there's so many other Civ-styled games which are heaps better than the Civ and CTP series. While Sid started the genre, he hasn't really progressed it since. But take EA Sports. They started the 3D sports genre, and every year take it another step forwards. Westwood with RTS. Each one moves the mark a little bit further. Sid has not taken his advantage and used it.
3. His name selling games? Not really anymore. Civ3 didn't do as well as everyone was expecting, and why? To the older gamer his name is synonymous with the classics, but to new gamers, his name is known for his flops. PTW has done even worse (last figures I heard was that there was only half as many PTW's in gamers hands than Civ3). Conquests isn't getting have the raves Civ3 originally got on game sites.
Conclusion? The Sid name has ended. Unless he can produce another world-wide stunner, he's going to lose gamers to cutting-edge games. And what does that mean? Out of business. While I don't wish it so, it's inevitable on the line he's currently chosen.
Say what you will, that's my view. 
|
|
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|