 |
|
Per
|
|
Does it happen only occasionally, like units moving faster in the beginning of the game, then start to 'lag' later in the game? This is a 'known' elusive bug that we really need more information about. If you can manage to figure out just when and under what conditions it happens, we'd be very happy.
If you just want units to move faster, then see the client options. You can set their 'smooth move' delay.
|
|
|  |
 |
|
telex4
|
|
Reading
Aug 2003 time: 05:30
|
|
Yes, it is fine at the start of a game, which I guess is because there aren't many units about. But it consistently lags later in the game.
The client is particularly bad, as I said, when moving units are in the screen area.
These two patterns make me think that it is the client trying to handle all of the units moving, which can be a lot of information when you have three or four AI players shifting hundreds of units around.
The client also gets progressively worse the longer it runs, so if I enter a savegame that is far advanced, with many units, and continously restart the client, it isn't as bad as if I just run the client over a period of turns.
The GTK2 client is far worse than the SDL client, though both suffer from it.
That's about all I can think of for now. If I notice any other patterns, I'll try to investigate them and post about them here. I can't really do much else though, since I don't know C and I don't have the time to read through the code to try and get an understanding of what the client is doing at particular times (and hence be able to guess what is wrong).
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|