 |
|  |
 |
|
E_T
|
 |
Orlando, Florida
Mar 2001 time: 00:30
|
|
Well, as for BoP, I would say Walls, I don't want to trust in CFC not coming and paying a visit.
As for the cities that are west of BoP, we could raze them and then tell CFC that GCA had done it.... 
The problem with starving down a city, is that it takes time, it just doesn't happen in a couple of turns. Especially if the city has an almost full Food box when we take it.
One thing is to worker farm them, i.e. start building a worker, and rush it after the first turn of it's build. This would require 28 gold max per city every other turn. This can be done at the same time that we are staving it down.
But no matter what, we will have to keep a few units in those cities for the first several turns after they are captured.
MoI E_T
|
|
|  |
 |
|  |
 |
|
MrWhereItsAt
|
 |
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:30
|
|
Catcher, IDG and Random Outpost will be at 1 or 2 pop when we capture them (if they don't abandon them), so starvation there should work within a turn. From what we know of their map now it seems that only Algalord, Catchopolis and BoP MAY have more than a couple of pop points when we take them. A worker would take 10 shields to build. Let us say we capture one or two of these latter cities with 4 or 5 pop. It will take 4-5 turns to starve these down using just taxmen - one turn for resistance to cease, and then one turn per pop point starvation. For it to be of any benefit to build a worker to speed the process, this means we need at least 3 shields per turn to complete a worker in time. As I calculate it, I believe Algalord has 68% corruption and Server Fire has 75% corruption assuming they are still connected.. This means they need to produce at least 10 shields before corruption to have 3spt. Clearly they would not build the workers on their own.
The workers would need to be rushed at a cost of 4 gold per shield. If we did this two turns after capture (one for city to drop out of resistance and one for a shield to accumulate, decreasing the cost from 80 gold for no shields accumulated), then we would need to spend 36 gold for a worker, for a city size 4 at best at that time. There would be no point in doing this again, as when we build the worker the city drops to 2 pop. One turn for a shield in the box later it is at pop 1 already. So we would be spending 36 gold to get one sickly slave CFC worker (half the working speed of our good strong Apolytonian workers eg MWIA or panag ), and speeding the depopulation of a size 5 city from 5 turns to 4. Worth it? Not really. 
|
|
|  |
 |
|
Dominae
|
|
"ICBM Gambit"
Either:
1. Nuke everyone.
2. Build the Spaceship.
Or:
1. Pretend you're going to nuke everyone.
2. Build the Spaceship in secret using ICBMs as prebuilds.
Dominae
|
|
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|