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Gunter
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Several times in CIVIII AI attacked me into ancient times ( where there were no spies ) always in the only city where I had for a moment no defense units.
This is not luck,bacause the AI every time have choosen the only city " empty " choosing among dozens city.
Please make it real
Gunter
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Gunter
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quote: Originally posted by statusperfect
That is hard to make. Civ 3 has one of th emost advanced AIs ever, but still it needs the cheats. I prefer a cheating AI before an easy one. |
Mmhhh..this is an admission of guiltiness.
For sure you are right,but if you compare your statements to the units fighting algorythms a scary scenario comes into my mind.
Several times have also happened that I had the impression that moving from lower level to higher ones my units were sligthly weaker than lower levels,but this have to be proven.On the other side is clear that sometimes the AI cheats,like when their cities are misteriously able to produce 120% more than my cities,of course with same territories,lands and improvements.
It was also bad that the AI knew in advance where oil will surface and where other resources will spot.The human player do not the cristall ball as the AI.
To finish I have to say that into CIV3 the AI cheated always ,a lot and in an hard way,therefore if developers would be able to tune this cheating a bit it would be concretely more challenging.
Gunter
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Gunter
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quote: Originally posted by Verto
If we don't expect more, then we never get it. |
I would like to talk with developers,please whomever is in direct contact with them,take them here or forward my previous statements to them.
If in Conquests I will see the AI knowing in advance where the oil will spot I will for sure brake my keyboard,and I do not want to change it again.
Gunter
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Bleyn
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quote: Originally posted by Gunter
Several times in CIVIII AI attacked me into ancient times ( where there were no spies ) always in the only city where I had for a moment no defense units.
This is not luck,bacause the AI every time have choosen the only city " empty " choosing among dozens city.
Please make it real
Gunter |
Where's the cheating? I don't see it. If you've got a city that has no military units in it at all, it's like sort of obvious. If I'm within sight-range of an enemy city and the unit I'm seeing on it is a worker or a catapult or I'm just not seeing any units at all, it doesn't take a spy telling me whats there or not there to say "Hello my newest city. Watch me march right in and take you."
I just don't see what's cheating about the AI being "smart" enough to recognize a vulnerable city from info freely available on the map.
And if that city happens to be a central one nowhere near a frontier, I have no sympathy at all. For such a city to be attacked and taken, you pretty much had to have let them do it by completely ignoring the presence of their units in your territory and allowing them to get close to the vulnerable city.
I've lost cities before by allowing them to remain undefended, and I've never blamed anyone but myself for it.
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Gunter
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quote: Originally posted by Bleyn
Where's the cheating? I don't see it. If you've got a city that has no military units in it at all, it's like sort of obvious. If I'm within sight-range of an enemy city and the unit I'm seeing on it is a worker or a catapult or I'm just not seeing any units at all, it doesn't take a spy telling me whats there or not there to say "Hello my newest city. Watch me march right in and take you."
I just don't see what's cheating about the AI being "smart" enough to recognize a vulnerable city from info freely available on the map.
And if that city happens to be a central one nowhere near a frontier, I have no sympathy at all. For such a city to be attacked and taken, you pretty much had to have let them do it by completely ignoring the presence of their units in your territory and allowing them to get close to the vulnerable city.
I've lost cities before by allowing them to remain undefended, and I've never blamed anyone but myself for it. |
I do not see any units above my cities,and even if I had turned this option on I wouldn't see how many ones and which ones.
Assuming that I find wrong to see if a city is full or empty,correct ?
Gunter
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OliverFA
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Leeds, UK
Sep 2002 time: 06:30
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Nowadays the AI is more Artifficual than Intelligent, so they need some kind of advantage to make the higher levels more challenging. I have nothing against bonuses in the higher levels. They serve has a handicap and make the game more challenging. But I am completely against what could be considered "unfair" cheats, like knowing where the resources will be, or which "unknown" civilization is more valuable. At least if they are going to cheat they should make a complete list of the cheats the AI does, because otherwise it's very difficult to build your strategy. Of course, people who plays the game a lot and visit forums eventually know about those cheats and can use them to build their strategies, but the ocasional player has it much more difficult.
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