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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Are there any guides explaining
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Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:30
  Old Post 18-09-2003 03:28
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Are there any guides explaining Help yourself to an AD-FREE life

Efficiency & capacity relating to deas?

Hydro is offline Hydro
King
Winfield, IL, USA
Jun 1999
time: 05:30
  Old Post 18-09-2003 03:43
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There were a set of posts by one of the developers. I recall he finished industry and bio, but I don't know if he finished, though. It was pretty thorough, with formulae, racial modifiers - the whole bag.

Hydro is offline Hydro
King
Winfield, IL, USA
Jun 1999
time: 05:30
  Old Post 18-09-2003 06:40
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Here is the file. It highlights almost anything you'd want to know about mining and bio DEAs. I'll look to see if it ever got updated for others.

Attachment: econ basics.doc
This has been downloaded 24 time(s).

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:30
  Old Post 18-09-2003 06:42
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thanks, was looking over their site and couldn't find it.

Hydro is offline Hydro
King
Winfield, IL, USA
Jun 1999
time: 05:30
  Old Post 18-09-2003 07:01
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Looks like Tom Hughes hasn't found the time to finish. Pity. There are lots of guides of varying levels of detail over at the Moo3 official site, and likely at the others, too.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:30
  Old Post 18-09-2003 07:15
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Wow, neat stuff.

Some of the techs seem counter productive later, namely the ones that reduce consumption, since they reduce gdp apparently. I've had mines that produced over 1500 minerals per turn, but a factory only needs 100 minerals and 50 food per turn at the same tech level.

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:30
  Old Post 19-09-2003 00:18
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Don't forget that excess food and minerals are sold off for money...so reducing consumption is NOT counterproductive.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:30
  Old Post 19-09-2003 02:28
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According to the charts thats only the case if unemployment is zero though isn't it? But yea, before I knew this I'd make a point to tear those deas out and replace them with research and industry, now it looks like I won't do as much of that anymore.

Hydro is offline Hydro
King
Winfield, IL, USA
Jun 1999
time: 05:30
  Old Post 19-09-2003 02:55
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Put an end to popups!

Overproducing food is less lucrative than minerals. So, keep all your mines, and consider replacing bio DEAs. Personally, it is too much effort to micromanage unless they are on very marginal territory (like mines on a very poor planet). And, there are later game improvements where bio is added to industry. Then it is very nice to have a large food surplus. I got caught once where factories started using all the food, resulting in starvation. Booo, hisss.

One nice feature would be to 'import' minerals to supplement a deficit. But then, that might be what overproduction reflects.

Ack! I just realized I was wishing for a MORE complicated economic system. ***SMACK...SMACK, SMACK**

P.S. - Hello Stormhound! Nice to have you stop by!

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:30
  Old Post 19-09-2003 11:41
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Industry DEAs seems to be a nice income source, especially when you get the techs that increase the AUs generated from industry from the economical technology tree. I'd like to see the same kind of formula explaining the calculation of industry AUs.

Early in the game I like to make the Rich and the Very Rich planets my research colonies. I put mining DEAs on the Mountains and sometimes on the hills and the rest goes to research DEAs (0 industries!). The AU income from mines seems to power up the research very well, and when all the DEAs are up 1-2% of it is enough for the continuous development of the planet. The produced minerals are used from the other colonies that have more industry.

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:30
  Old Post 20-09-2003 17:18
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Not a bad strategy (assuming you can find livable planets).

Hydro - I read messages pretty much every day; I just have so little to say these days that I hardly post at all. But yeah, I think the economic system is complex enough as is. *SMACK!*

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