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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:30
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There were a set of posts by one of the developers. I recall he finished industry and bio, but I don't know if he finished, though. It was pretty thorough, with formulae, racial modifiers - the whole bag.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:30
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Here is the file. It highlights almost anything you'd want to know about mining and bio DEAs. I'll look to see if it ever got updated for others.
Attachment: econ basics.doc
This has been downloaded 24 time(s).
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:30
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Looks like Tom Hughes hasn't found the time to finish. Pity. There are lots of guides of varying levels of detail over at the Moo3 official site, and likely at the others, too.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:30
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Overproducing food is less lucrative than minerals. So, keep all your mines, and consider replacing bio DEAs. Personally, it is too much effort to micromanage unless they are on very marginal territory (like mines on a very poor planet). And, there are later game improvements where bio is added to industry. Then it is very nice to have a large food surplus. I got caught once where factories started using all the food, resulting in starvation. Booo, hisss.
One nice feature would be to 'import' minerals to supplement a deficit. But then, that might be what overproduction reflects.
Ack! I just realized I was wishing for a MORE complicated economic system. ***SMACK...SMACK, SMACK**
P.S. - Hello Stormhound! Nice to have you stop by!
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