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Michael Fetterman
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Both are good questions...
Unfortunately I haven't had time to get my hands really dirty with the editor aside from tweaking Sengoku (nor do I have a copy of it at home to poke around with at the moment). I will have to defer to Jesse Smith (Producer for Civ-Conquests) in this case to get you an answer for these.
In either case, one of us will probably post with a response shortly (read: hopefully before the end of this week).
Last edited by Michael Fetterman on 18-09-2003 at 07:51
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Gunter
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IMO railroad movements must be surelly higher than roads,but as well they shouldn't be teletransports like Strartrek.
Gunter
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Michael Fetterman
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quote: Originally posted by korn469
1) Much to my dismay as a modmaker civ3 (at least in PtW) only allows retreat from unit's with 1 movement point. Because of this a 3 mp unit can't retreat from a 2mp unit, nor can a 4mp unit etc...because of this in my mod retreat wasn't an option in the Industrial and Modern ages. Does Conquests correct this? The reason i said correct is because I heard in an early version (possibly civ3 without any patches) as long as a unit had more movement than another it could retreat.
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I have been told that there are no plans to correct this particular issue in this expansion...
quote: Originally posted by korn469
2) Is it possible in Conquests to mod movement along railroads? Infinite movement on railroads gives rise to many problems in terms of strategy imo, and I was wondering if Conquests gave us options to change it. |
...I have been told that this is also not going to be modified.
I get the distinct impression that BreakAway Games is focusing their time more on newer features and improvements rather than fixing previous aspects or issues from the PTW editor.
Regardless of what their approach is - I will send info regarding both of these issues to the development team in order to make certain that they are aware of them - and so that they are aware there is concern for them.
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Michael Fetterman
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Korn-
No problem... I'll definitely post info to this thread if I do hear anything else on these from the dev-team.
In the mean time, (I mentioned this in the scripting thread)... I'll do what I can to get some editor screenshots posted for the next Civ3.com site update.
take care,
-Michael
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