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LordVipper
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Is there any way to reduce the global warming level? if not what would you think of a wonder that reduced a set amound of warming per turn and gave tons of culture (as gratitude to the civ that builded it)
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Traelin
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Miami, FL, US
Nov 2001 time: 00:30
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quote: Originally posted by Nym
No, AFAIK you can not reduce global warming. You can limit its effects by planting forests. Forests will disappear before the terrain turns to something else. Note that global warming has sometimes positive effects: it may change toundra to grassland. |
Are you sure tundra can be changed to anything? I've never ever seen tundra affected by GW unless it had a forest on it. And I've had some pretty crazy nuclear fallouts before.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:30
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Yes it can and has turned to grassland from GW. Sorry, I did not realize you were talking about nukings. It is extremely rare in my games to see any nukes used. Currently nothing can be done to reverse the effects of GW, you can only try to prevent it. Structures and metros will contribute.
Last edited by vmxa1 on 18-09-2003 at 23:26
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Traelin
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Miami, FL, US
Nov 2001 time: 00:30
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quote: Originally posted by Nym
Yes. I was very surprised when I discovered it, but it happended during a game where I launched more than 20 ICBM on my french neighbour to get it out of my continent (50% for me, 50% for him).
And I posted screenshots of it within this thread! |
Wow that's really cool, I didn't know tundra could change! I'm gonna have to stop reforesting them when GW hits, so they can change to grassland.
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Turrosh Mak
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I'm not saying that global warming doesn't occur in real life, but isn't it kind of arrogant to think that man is the cause when we have a big thermonuclear fireball in the center of our solar system burning 24/7/365?
It's akin to saying that a lit match thrown into a pot of water caused the water to boil while ignoring the heating element under the pot! What was the cause of the last seven(*) cycles of "global warming"? Were the trilobites running coal fired factories that we don't know about?
(*) Pg 36 Man and the Ice Age; The Times Atlas of World History; Times Books Limited, London 1978
Last edited by Turrosh Mak on 20-09-2003 at 18:22
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Turrosh Mak
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I have stated before that I dislike the random "global warming" tile degradation that Civ 3 uses. I would much prefer a "permanent poisoning" effect that is based on the pollution I generate, rather than being buggered by a stupid AI who can't clean up its own messes.
For example, the terrible pollution of the eastern bloc effected those countries far greater than anyone outside their borders. Even Chernobyl had little measureable effect more than 500 miles downwind.
Last edited by Turrosh Mak on 21-09-2003 at 17:40
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Turrosh Mak
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If I were the game designer, every turn a pollution square sits uncleaned there would be a chance that the terrain underneath would degrade (call it ground water contamination/etc). If the terrain in unmodifiable, (mountains) have the pollution spread to a nearby square. This way the cities that pollute will be the targets of further poisoning, until it becomes unhabitable if nothing is done.
Along with this implementation, I would change nuclear weapons to NOT cause automatic terrain degradation. This would occur under my system if the target of attack isnt dilligent enough to clean up the fallout.
(rant) Of course under this system, the AI would probably inhabit a desert because they are woefully remiss at cleaning up after themselves (/rant)
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LordVipper
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Hmmmm what about genetic mutations caused by polution? polution could also reduce food production,cause unhappyness and it could grow if left uncleaned,which would degrade relations if it spilled in a neighboring country.
does anyone think that battles should create polution?
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