 |
|  |
 |
|
Darsnan
|
 |
New Syracuse, Beta Prime
Dec 2001 time: 00:30
|
|
quote: Originally posted by HongHu
Btw a side effect of whatever Darson had done is for me, the Hive, cent ecology was not available as the first research choice. I had to wait years to build my first former. |
First off, my name is Darsnan ! Secondly, I didn't do anything to the game HongHu mentioned as far as what initial techs were offered - this was simply a mechanism of the game. However, in retrospect, I think when playing against other humans, that you definately should have Cent Ecology as a choice, and if I had to do it over, I would've re-generated the game with Cent Ecology.
As far as editing the Alphax.txt file is concerned: I don't think you can modify the Penalties/ Bonuses for SE choices with the Alphax.txt file. Instead, a better option might be to modify the Faction file to give either a Penalty or Bonus to accomodate a pre-determined SE Setting path.
Chassis Cost: There is a "cost" associated with each chassis, and (theoretically, as I've never tried it) this should be able to be ammended to make specific chassis cheaper. You can also reduce the prototype penalty for specific chassis groups (i.e. land, air, and sea).
Changing pre-requisites for Abilities: np. I've changed the pre-requisites for subs and Aircraft Carriers in my basic Alphax.txt file so that subs are available with Doc: Init and Aircraft Carriers are available with Doc: AP. All other Abilities are modable in this way, as well. You can also change the perrequisites for specific Facilities, as well.
Retarding Air Power: there is an entry in the Alphax.txt file for "Speed", which corresponds to a unit's movement per turn. I assume changing this will work, although I've never tried it. However, currently I am of the opinion that changing values in this field may prove more damaging to the AI's capabilities than anything else, as I have discovered several things about the AI while playtesting my next CGN Challenge.
And speaking of my next CGN Challenge, why it is being timed to be released at the same time Rubin will be posting his "Guide to editing the Alphax.txt file" at The SMAC Academy, so if all of you can be patient a little while longer (no more than 10 days, I hope!), why you will shortly have a set of instructions for modifying your Alphax.txt files yourselves, and doing just about everything that you all had mentioned above, as well as being provided (by me, in the form of my next Challenge!) an example of just how much you can tweak your Alphax.txt file! Bwahahahahah!!!!!! 
D
|
|
|  |
 |
|  |
 |
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:30
|
|
Sea boreholes look really really weird.
|
|
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|