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Flubber
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With a view of the Rockies
Aug 2000 time: 22:30
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I believe the AI will not trade techs that have outstanding Special Projects attached-- at least that has been my experience. I also believe but have not tested that they will not trade you ANY techs if they have a tech you do not with a special project attached. They always seem to think you want the SP tech.
This has serious implications since the borg are pressuring for a cheap sale of doc flex since they can buy it elsewhere from the AI -- If my above premise is correct, we could check the AI's as best we can to see if the cycon can acquire doc flex given the techs each side has.
This has further implications in that we could attempt to be dastardly and trade/gift an SP tech we have ( that the cycon do not) to both AIs in order to trigger the refusal to trade behavior and force the Borg back to us. There is a huge downside to this in giving away a tech but if there were a lower level tech where this could be done ( ie doc loyalty ??), I would love to see the cycon consternation. They seem so smug in their bargaining position that I would love to tell them to go to the AI, secure in the knowledge that they would fail to make a trade.
I don't know if any of this is feasible as I have not examined the tech situation for some time. Secondly, I am not CERTAIN that my basic premise is accurate.
Could the operations folks confirm the base premise and whether it is feasible. I would love to get the benefits of a happier AI and pressuring the cycon all at once
I did not want to post this in the general help forum as the purpose of the question, coming from me, would be obvious and sure to tick the cycon off .
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:30
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Last edited by Googlie on 14-10-2003 at 20:41
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:30
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quote: Originally posted by Hercules
Our suggestion to them was that the AI denial mainly happened in SP games. We
(or rather I) was trying to conceal our contact with the PUT.
Back later |
I don't think it is possible to hide other contacts from a pactmate
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:30
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Googlie
I know attitude matters but is my base premise correct? Will an AI trade ANY tech to you if they have one you do not with an SP attached?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:30
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quote: Originally posted by FlameFlash
True, but they still wouldn't know where the tech came from, however I rather frown on misleading a pactmate. |
My plan would not involve misleading ANYONE. If it were feasible, we could trade or gift a tech to both AI, reaping trade benefits or a better relationship with such AI. That such a trade might have the EFFECT of causing the AI not to trade Doc flex is a benefit to us.
Doing such a thing is not mileading or deceitful to anyone, its just acting in our own interest.
With the earlier trade, I would not have tried to mislead the cycon with respect to anything . .. I tell them the truth as I know it, merely refusing to answer or omitting information which is proprietary to our faction
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:30
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(a) I think that the AI generally offers to trade top down; in other words it seems to ask for your 'best' and offer its 'best' among the techs that are possible to trade. As to exactly how it calculates the 'best', I couldn't say, although it might be something like their order in the Tech List in Alph(x).txt, which is relatively arbitrary, or it might be something more or less enlightened. Whatever its actual scheme, it seems to come reasonably close to that model.
(b) The AI seems to refrain from offeriing you a tech with an SP outstanding.
Assuming that 'newer is better' and that the AI's offering priority in (a) generally follows the normal sequence of research, that will mean that the probable 'best' offerings will also be the ones least likely to have been available long enough to have their SP's done, it is pretty likely that if the 'best' tech that the AI has comes with an SP, it will probably be incomplete, at least until the AI gets left behind.
That is all a round about way of saying 'Maybe'. I am more confident that the AI won't trade you the 'best' (trade-with-you) tech if it has an incomplete SP than I am that it won't trade you anything at all if there are any incomplete SP's associated with any of the possibilities.
In other words, I think that the AI first determines what is its 'best' tech, then sees if that SP is complete, so that if the 'best' tech was without SP problems, it wouldn't bother checking its other techs - So under that theory, it could trade Doc:Flex, if that were the 'best' tech, whether or not there were outstanding SP's associated with some other tech it had to offer.
The fact that it can offer you a second tech as well may complicate this logic - or not - so I don't know what it would do if its 2nd best trade possibility had an SP problem, whether or not it would force a complete trade embargo or just offer you the primary trade tech.
Anyway, 'Maybe'; I don't have a feel for this issue and my theory does not happen to rule it out (like it would if the AI had an SP laden tech 'better' than Doc:Flex that would scotch the deal under either theory.
An interesting bit of evidence would be whether Roze had any SP laden techs when she sold us IndEcon - any info on that anyone?
---------------------------------------------
quote: Originally posted by Flubber
...
With the earlier trade, I would not have tried to mislead the cycon with respect to anything . .. I tell them the truth as I know it, merely refusing to answer or omitting information which is proprietary to our faction |
Seems to me Cap'n F, that you were the one who told the Borg (or wanted to, I don't recall exactly) that we were researching something that we weren't at the very beginning of your Ambas'dorship, so please don't pull any of this 'I tell them the truth' BS here in the Cap'n's Council (especially as telling the truth is anything but high on the Pirates Code of Ethics - I think it is somewhere down there with 'I pour out my matie's bottle when they've had enough, no matter what they think').
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:30
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The best I've been able to do has been to give an AI faction, say, SotHB, AMA and sentient resonance, predesign a slew of 8-res AAA trance sentinels and put them across its territory in what I consider to be the most likely base sites, then remove those techs from its tech-list.
Set those units to lurk for a century (you have to tinker with the "years to lurk" command, inserting numbers such as 537 or 339 to get it anywhere near 100 years - don't know why) and mark them as objectives (so the AI won't move them), then give the first few starting colony pods orders to go to some of those locations. Of course you can't control where the AI will build, but I've found that maybe the first three or four bases get built over those scouts (and put sensors there too) thus giving those early - and likely to be most important - bases a really strong defense.
After those first, closeby ones it's generally hit-and-miss whether further bases get placed over the units (but they are usually adjacent enough to be effective.
And as they are lurkers and objectives the AI doesn't seem to reverse engineer from them either, which is useful.
(a bug also lets you put a bunker with the sensor and the AI will still sometimes build over the bunker, thus giving another defensive bonus)
G.
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