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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:30
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This is the DAR (“during action report”) thread for the second turn block of 30 turns (2150bc – 1250bc) for the opportunist team. Please post your DAR of the next 30 turns, including thoughts of why you did what you did in the game, along with a screenshot at 1250bc and a savegame at 1250bc. Please name your save with your nickname, team name, and the time (i.e. rhoth-domination-1250bc).
Team registry:
Dominae
Arrian
Nor Me
BRC
Godking
Platfuss
korn469
Current voting (by spaceship team)
Dominae: 3
Nor Me: 2
BRC: 1
Total votes: 6 of 7
Attachment: ausg1 - dominae, 2150 bc.sav
This has been downloaded 7 time(s).
Last edited by Rhothaerill on 26-09-2003 at 07:21
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Dominae
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I recommend everyone just hit 'Enter' without changing anything on the current turn. I played 2150BC and everything is in order. Just sit back and watch the Barb fireworks...hope my luck does not run out just yet!
Dominae
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korn469
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Poetic Justic
Apr 1999 time: 00:30
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ok I haven't posted in the strategy forum much lately so my game recording skills are rather lax, but anyways here's my block
1870 - founded kufah to the south
1970 - founded basra to the north
1725 - sacked two barb camps that turn, and my warrior in the south became elite
1625 - founded khurasan to the north east
1525 - founded Anjar to the south east
1475 - barbarians killed my spearman in Anjar and sacked the town, it cost me 79 gold 
1425 - founded Fustat to the northwest
1275 - traded Mathematics to carthage for writing and 5 gold, then put embassies in all of my rivals
one other thing of note, earlier (I forgot to write down when, sorry guys!) I traded the americans for horseback writing,
basically I tried to focus on building lots of workers and tile improvements, founding lots of cities by pumping settlers from mecca, maintaining a tech lead, and preparing for future military action
i finished the round with the following
*440 gold (-8 per turn)
*5 turns from monarchy
*i discovered polytheism, and traded for writing and horseback riding
*1 settler headed to found a new city
*18 workers
*2 warriors
*2 vet horsemen with more under construction
Attachment: ausg1 - korn469 1250bc.sav
This has been downloaded 4 time(s).
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Dominae
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I vote 'yes' for turning our goal into the more-defined Cultural victory (either 20k or 100k).
It's actually quite a different way to play the game that I'm sure many of us have never really tried. Great learning opportunity.
Any bets on how fast we can do it? Remember, we're not the Babs!
Dominae
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Dominae
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Sure, if we want to do a boring Culture win, we could. Then again, we could make it very similar to UP, but it would take longer that way. I'm not such which (if any) would be a good learning experience.
I'm going to keep on building Temples and such, but still play a "normal" game until further notice.
Dominae
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Dominae
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quote: Originally posted by Arrian
How did you envision your culture win idea playing out, Dominae?
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I was thinking of trying to do it very quickly by building a lot of cities and rushing Temples/Cathedrals, but not necessarily in the optimal way. alexman is right in saying that putting cities every two tiles is the fastest way to do it, but I'm not sure I have the stomach for that. If we take over our continent, 3-tile mostly everywhere and concentrate on Culture, we should have a UP-ish game where we win by Culture in the 1700's.
Of course, each player can do whatever he or she wants, but I'm going to say straight up that if we do go for a Culture win, I'm not going to be using all the tricks in the book to do it super-fast. As a learning experience I think we would lose a lot if we employed the "optimal" strategy for the Culture win.
Dominae
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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This is why I build spearmen. Or, more to the point, why I have more than 1 or 2 units lying around.
On the first turn, our norther warrior was killed.
That left me with what, a conscript warrior & a regular spearman? Something like that.
Anyway, that conscript eventually got himself promoted. I built another unit or two (vet archer, reg warrior, I think), before the Americans sauntered up and sneak attacked. Their 2 regular warriors were defeated.
Then the wheels came off. First, my vet archer attacked a regular american warrior and lost, this forced me to finish off said warrior with the spearman, and therefore the spearman took 1 more turn to get back to our road net.
Next, a barb warrior defeated our vet warrior (without hp loss) in our southeastern city (I forget the name) and wiped out the production on our 2nd archer.
Then, a barb horseman nailed the Japanese worker I had so ingeniously purchased, right after I got him (masonry + 42g).
At this point, another american warrior got in and was able to capture our NE city. I just couldn't get there in time. Why? Because I had no ****ing units, that's why.
Anyway, I took it back, but lost the spearman doing so (frustration attack, across the river, shouldn't have done it. My mistake).
I made peace with America at the earliest opportunity, and they paid me 103 gold for it.
Before finishing, I lost another vet unit to barbs (barb horse took down a vet archer on a hill - archer defending). That was fun.
On the last turn, I traded cem burial to Carthage for most of their cash, and then sent Mysticism & Math plus 8 gold to them for Writing. Then I established embassies everywhere.
I was going to mention the micromanaging I did with that irrigated game tile, but I'm too annoyed now.
Screenshot of the situation in 1250 bc:
Attachment: ausg 1250bc.jpg
This has been downloaded 88 time(s).
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Nor Me
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Let's start with the save.
The important details aren't about my current position but about the future:
Monarchy in 3, Iron connected in 5, by that stage I'd have 15 veteran warriors and slightly over 600 gold.
Attachment: ausg101 nor me 1250 bc.sav
This has been downloaded 3 time(s).
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GodKing
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Detroit
Feb 2002 time: 00:30
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OK. Down and dirty. For some reason photo suite isn't working tonight, so I cannot convert anything into a .jpg to show you pics. Guess I will have to reload the program soon.
2150 - Damon Dies. Palace grows, I skip it so we can as a group (if anybody wants, I almost always skip it) choose what style we want.
2030 - Our 2hp warrior dies due to barbs.
1990 - Purchase a worker and 2 g from Japan for alphabet.
1625 - Lost 79g due to barbs sacking a city. Darn not having enough defenders.
1250 - Japan sends a lone warrior into our territory, probably going to try and sneak attack. I have a chariot and a spear that can get to the city first (so we definitely will not loose it this turn), and have 5 more chariots that will arrive next turn. Forgot to diplo whore the past couple of turns, and Japan just reminded me to do so and to take all their gold so they cannot form any alliances. I sell them Math for all 65 of their gold, hoping against all reason that we will be able to capture a cat or two in their soon to be defeat. Purchased writing from America along with all their gold for poly and math (ya, I was a bit generous, but oh well. Hopefully they start researching HB soon and we can just buy it from them). Set up embassies all around (again, the no pic thing hurts here).
Japan (Kyoto) - 2 spears defending, building Oracle with 38 turns left
Americans - 2 spears defending, building Oracle with 37 turns left
Carthage - 2 numidean and 1 warrior defending. Building a settler.
All known cultures in awe of our culture.
Science:
America - equal to us (as I said, I was generous)
Carthage & Japan both lack Writing and Poly.
We have 11 cities
2 settlers on the way (used GoTo)
6 native workers
1 Jap worker
1 spear
3 warriors (currently acting as police)
8 chariots
Tax 60%, +20 gpt, around 800 gold now
Sci 10%, Monarchy in 27
Lux 30%, this can probably be lowered this turn as I forgot to check.
(quick edit to get a couple of those typos and other bad grammer things)
Last edited by GodKing on 23-09-2003 at 07:05
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:30
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quote: Originally posted by Arrian
This is why I build spearmen. Or, more to the point, why I have more than 1 or 2 units lying around.
On the first turn, our norther warrior was killed.
That left me with what, a conscript warrior & a regular spearman? Something like that.
Anyway, that conscript eventually got himself promoted. I built another unit or two (vet archer, reg warrior, I think), before the Americans sauntered up and sneak attacked. Their 2 regular warriors were defeated.
Then the wheels came off. First, my vet archer attacked a regular american warrior and lost, this forced me to finish off said warrior with the spearman, and therefore the spearman took 1 more turn to get back to our road net.
Next, a barb warrior defeated our vet warrior (without hp loss) in our southeastern city (I forget the name) and wiped out the production on our 2nd archer.
Then, a barb horseman nailed the Japanese worker I had so ingeniously purchased, right after I got him (masonry + 42g).
At this point, another american warrior got in and was able to capture our NE city. I just couldn't get there in time. Why? Because I had no ****ing units, that's why.
Anyway, I took it back, but lost the spearman doing so (frustration attack, across the river, shouldn't have done it. My mistake).
I made peace with America at the earliest opportunity, and they paid me 103 gold for it.
Before finishing, I lost another vet unit to barbs (barb horse took down a vet archer on a hill - archer defending). That was fun.
On the last turn, I traded cem burial to Carthage for most of their cash, and then sent Mysticism & Math plus 8 gold to them for Writing. Then I established embassies everywhere.
I was going to mention the micromanaging I did with that irrigated game tile, but I'm too annoyed now.
Screenshot of the situation in 1250 bc: |
OUCH! Almost enough to make you take up bridge.
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Dominae
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Something weird must have happened with the save, because I did not lose that Warrior. I'm thinking I did some last-minute changes after saving the game to post here.
I'm not sure it matters in the long run, though. Seeing the Barb threat I pop out an extra couple of Warriors, which "easily" take care of the Barb threat. I did lose Cruise down past Carthaginian lands though (too bad: there's still some stuff to scout down there).
I'm sorry this game got you so frustrated, Arrian. I think the problem is that you were put in a position that employs a particular strategy that you're not comfortable with, namely paper-thin defense. It's not obvious (requires a lot of AI guesswork), and if you're not used to it I'm sure feels pretty reckless. I'm not saying you're not capable of it, just that your playstyle is very different from mine. But that's the point of AUSG101: to compare playstyles. Maybe we'll all end up agreeing that my "paper-thin" defense strategy is not so good after all.
Dominae
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