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Snotty
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I made a mistake in a game I was playing earlier. Near the start I moved my capital warrior out to explore the area near my city, as he was only my second warrior to be built. I moved him se,s,s and to my suprise I saw an arab warrior sw of me. During his turn he moved north. Although he cant see my undefended capital he is still only 2 moves from it, and he knows its there because he is stood in the corner of the culture cross. My question is why didnt he run into my land in the hope that I had left my capital undefended?
I could have attacked him with my warrior as soon as he moved passed me, and that would have been my only chance. But I knew I didnt need to because it was the AI.
I do this all the time in MP and SP when it is that early in the game and I have met someone. If you are lucky then you can, at best get another city, or at worst mess him up for a while. He would then be easy pickings.
I know the AI has an 'undefended city' 6th sense, but in this case it would have been logical for a player to move into the land.
So why didnt he attack?
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Snotty
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Rex or no rex, the chance to crush your nearest rival and so have twice the space to then rex into shouldnt be passed up.
Even if it wasnt my only city, grabbing the enemy capital will give you another city to start churning warriors out of. Its just like the boost you get when you get a free city from a hut.
Both the doubled land and the extra city mean you can out rex anything. Ive won many an MP game by crushing my nearest rival because he left his capital undefended.
As for the border thing, It probably is too much trouble to code it, for minimal gain. But still it irks me that there is this hole in the AIs knowledge.
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Snotty
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So high aggresion AI will attack? hmm, interesting. If I were looking for a more human like AI, I would need to mod the starting number of units down (so I dont get crushed everytime), and the aggresion up. Has anyone tried making a mod to simulate an aggresive human opponent (no prod bonus etc). Is it challenging?
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WackenOpenAir
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if the AI were more agressive, deity would be 100% impossible.
the AI gets 12 units free units when building its first city. if he'd attack with those you'd have 0 chance of surviving that early.
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