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socrate95 is offline socrate95
Settler

Oct 2001
time: 05:30
  Old Post 20-09-2003 19:53
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F4 Base Screen Support Apolyton buy from Amazon

Hi i'm a smac newbie and i've been looking for ways to enhance the gameplay experience. In SP games i often have 30+ bases and it becomes tedious to manage them all. I tried using the F4 screen but it's still tedious. Anyone knows if i can change the production or queue of multiple bases at once rather than clicking 30+ times? I noticed that you can select multiple bases in the F4 screen but that doesn't help. Anytime i tried to change production it only does it for 1 base.

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:30
  Old Post 21-09-2003 04:46
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Suffering from ads?

As far as i know you can't. If you dislike managing that your only choice is to either give all your bases a big queue or stick them on gov

Adalbertus is offline Adalbertus
Prince
Cologne, Germany
Feb 2001
time: 06:30
  Old Post 21-09-2003 14:35 Visit Adalbertus's homepage!
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Remove this text

In the production screen window, you can save and load queues. Somewhat into the game, I use it often for the first build queue(s) of new bases.
You also can scroll through your bases in alphabetical order by clicking on the arrows to the right and left of the base name.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:30
  Old Post 21-09-2003 22:23
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Browse Apolyton AD-FREE

quote:
Originally posted by Adalbertus
You also can scroll through your bases in alphabetical order by clicking on the arrows to the right and left of the base name.


I find this to be the most effective way to go through the screens. I also will sometimes rename bases by function or region, ie " AA Drone Mound" so that certain bases will appear together or first.

MattyBoy is offline MattyBoy
Prince
Pekka Fan Club
Jun 2001
time: 15:30
  Old Post 22-09-2003 10:11
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Browse Apolyton AD-FREE

Alphabetical, so that's it.
Thankyou for that tip. I was wondering how they were ordered and now I have control over it.

Hydro is offline Hydro
King
Winfield, IL, USA
Jun 1999
time: 05:30
  Old Post 22-09-2003 21:52
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Support Apolyton buy from Amazon

A better solution is to stop building bases when you get the efficiency warning, which is somewhere around 12 or so (depending on what you are running and your level of difficulty). Then you can give each base its own TLC and not be annoyed by tedious micromanaging. That's about the right number for critical mass anyway, especially since you're likely to acquire a few from the AI.

P.S. - ever tried to micromanage 250+ worlds in Moo3? If you thought 30 SMAC bases were bad...

Adalbertus is offline Adalbertus
Prince
Cologne, Germany
Feb 2001
time: 06:30
  Old Post 22-09-2003 22:29 Visit Adalbertus's homepage!
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Lose 30 kilos (of popups)

On transcend, you should go beyond the first efficiency warning, because even for huge maps, it is 9 bases.

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:30
  Old Post 24-09-2003 00:19 Visit Impaler[WrG]'s homepage!
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Put an end to popups!

Boy I always play the Huge Map of Planet and usaly cover an entire Continent in Bases, I slow down once I am into the Lambda, Upsion, Gama lists. I guess I am a glutton for Micro Managment.

TimeTraveler is offline TimeTraveler
Warlord

May 2003
time: 23:31
  Old Post 24-09-2003 09:24
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I also have a common tendency to build a ridiculously high number of bases; namely over 100 per game, and only slow down when I'm about to transcend. Often I will go as far as raising my land to get more room to put more solar collectors, echelon mirrors, and bases, so that they can quickly spawn even more colony pods and terraformers to go through the cycle all over again.
After four years of playing Alpha Centauri, I have found that building lots of bases everywhere is really a great strategy.
By the way, psych-enhancing projects help out a lot here, especially if you play as the University.

socrate95 is offline socrate95
Settler

Oct 2001
time: 05:31
  Old Post 25-09-2003 00:00
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Put an end to popups!

100 bases per turn! Jeeze. How long does it take you to gt through each turn?

Mead is offline Mead
King

Aug 2003
time: 00:31
  Old Post 25-09-2003 00:09
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quote:
Originally posted by TimeTraveler
I also have a common tendency to build a ridiculously high number of bases; namely over 100 per game, and only slow down when I'm about to transcend. Often I will go as far as raising my land to get more room to put more solar collectors, echelon mirrors, and bases, so that they can quickly spawn even more colony pods and terraformers to go through the cycle all over again.
After four years of playing Alpha Centauri, I have found that building lots of bases everywhere is really a great strategy.
By the way, psych-enhancing projects help out a lot here, especially if you play as the University.

More bases = Good

More bases mean more minerals (more military units)
More population with more votes
More energy, even it the new bases increase inefficiency. Just use good SE choices, and where necessary, build Children's Creche's.

More bases equal more mass, better survival, and dominance over the game.

The only thing that slows me down when trying to expand my empire as far and as fast as possible, is taking the time to make sure I make a few good military units and probe teams to hold off any aggressor that might appear. The need to build Drone management facilities and SPs also slow me down a little.

Usually after I build so many bases that the computer starts naming them all [Faction Name] 58, I start making my own names up. I have tried either naming them with a geographic cue such as, Southeast Lower Continent on Big River. Now I just name them numerically. I make sure I number them as 001, 002, 003, not 1, 2, 3. Because the computer sorts them alphabetically numbering them 1, 2, 3, .... runs into problems once you start going over 19.

I have recently tried OCC and found it to be fun, but if I am going to play a game where I want to be certain I win it, I will ICS with as many bases as I can get.


Mead

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:31
  Old Post 25-09-2003 05:09
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Suffering from ads?

I use another variant of (admittedly boring) sequential base names: G2178A = Gaians, Year 2178, first Base this year. I love lots of bases (and picayune micromanagement), but have yet to go beyond E.
Gaian Headquarters would be G2101AHQ. Sometimes I re-order the list of bases (by resource output or population or such), so having HQ on the end of the name makes it easier to spot. If I relocate the Headquarters, I drop the HQ from the original and tack it on the new one.

Last edited by gwillybj on 25-09-2003 at 05:24

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