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Makahlua
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Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002 time: 23:31
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I apprently crossposted with HongHu, but the paln is basically the same with some extended details.
Here's the detailed plan for PEACE mission. Please provide any feedback or different proposal.
Peace this turn (2158) move the shooner to (31,45), ready to take Conshelf57 next turn. Hive turn 2159 skyhawk (penetrator) from roko fly to (31,45) to provide air cover. Plasma cruiser also goes to (31,45) to join the schooner. Laser foil move to (32,46) to block the sea route. If CC has one interceptor within range, it can take the skyhawk out. However it will need another two planes to take out PEACE shooner. And I hope they do not have three planes in the range.
Also in the same turn (2159) Hive rush the transport, move the newly produced probe and plasma garrison to the transport.
Then in next PEACE turn (2159) the schooner take Conshelf57. Hive cruiser and foil join in in Hive turn 2160.
In Hive turn 2161 Hive transport should reach conshelf57, transfer ownership of the probe and plasma garrison to peace. Free the foil and cruiser to patrol the area.
The CC probe ship should have already returned to their base. The CC colony pod that they just bought should not be a problem I believe. Even if they dare to set up a base, it will be easy to get rid of by a chopper.
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Makahlua
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Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002 time: 23:31
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quote: Captains of PEACE
The last few years you kept to the preliminary agreement we agreed upon. Since it seems that shortly you wil found a new base near the coast of Yardlong island, and supposedly will start a sea colony pod there, my question now is what your plans are with your sole remaining naval unit (the foil transport).
Does PEACE wish to bring the transport foil ASAP to the area were it will start a new colony, or does it prefer to take the long route and stays out of CPU territorial waters?
Geo Beta-2, Military Affairs Function of CPU |
My reply:
If you'd be so kind to let the 'sport cruise along your waters along 53-57, 39 in 2165 (4 turns from now) we'd appreciate it as we can get our former and rover#1 headed to Bones a turn sooner. We've been gifted MMI, so we've switched to a DropCP to expedite our exit from Yardarm, it's due to be done in 2 (waiting on pop and our cost to drop into our budget of 45 EC). It'll be followed up 4 turns or so after with the disband pod - assuming you let us keep the two crawlers a bit longer. (We'd also appreciate that ) That should have us off Yardarm before 2170, and out of your waters. If you need more exact figures let me know - I'm working on my orders for the next 10 turns or so.
-Seraph Makahlua, for the Captains
Also added in a seperate PM:
Forgot to ask - what was the exact compensation on the crawlers? 60 per or 60 for both? They should be available in ~7 turns or less, FYI
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