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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > New Star Trek Scenario from SLeague... (Question about design)
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Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:13
Question  Old Post 03-06-2000 08:07
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New Star Trek Scenario from SLeague... (Question about design) Put an end to popups!

Anyone play this? I got it and the combats are strange. All the units seem to act like missiles, not that they get destroyed after attacking, but they only strike the enemy once and they either win or lose. It's as if the designer had "simple combat" checked. Is there any way to get it "unchecked"?

C0ckney is offline C0ckney
Prince
Big Up The Macedonian Massive
Apr 2000
time: 05:13
Exclamation  Old Post 03-06-2000 09:11
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Yeah I had the same though so I opened the units files to find that the genius had made most of the starships hit points and firepower equal, so yes it is effectively simplicfied combat the only way to chnge this is by editing the untis or the rules.txt file
Btw what did think of the scenario (I thought it was total toss myself)

Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:13
Post  Old Post 03-06-2000 09:50
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Well, I've seen better...and I've seen worse...this was the author's first work IIRC so we shouldn't be too critical, better than I could do (if I had time ) The production is waaaaaaaay too high, I mean, c'mon, one turn to churn out a borg cube or whatever?

Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:13
Post  Old Post 05-06-2000 00:57
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Enter the AD-FREE zone

Bumpity bump bump...

Anyone know how to "uncheck" the simplified combat thingy in the middle of a game? Or just in a scenario?

WarVoid is offline WarVoid
King
Scenario League
Apr 2000
time: 05:13
Post  Old Post 05-06-2000 02:05 Visit WarVoid's homepage!
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You should just be able to unckeck it in the options menu. Can't remember.

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Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:13
Thumbs up  Old Post 05-06-2000 02:59 Visit Saint Marcus's homepage!
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Well, though the scenario itself isn't that good, the art and sounds are great. I have done some searching to find star trek art for civ but in this scenario there are a lot of things I've never seen before. Very neat.

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"Only resolution and habit can let me make an entry tonight. I am too miserable, too low-spirited, too sick of the world and all in it, including life itself, that I would not care if I heard this moment the flapping of the wings of the Angel of Death."

Gothmog is offline Gothmog
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Minas Morgul
Jan 1970
time: 00:13
Post  Old Post 05-06-2000 05:25
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Mao,
I think you can only set the simplified combat flag off by hex editing. It's one of those start up parameters, and you can't change those once the game starts.

If you want to try hex editing, the location is specified in Allard's "Everything About Hex Editing" thread in this forum.

Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:13
Post  Old Post 05-06-2000 07:35
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Got spare money?

There were sounds Mark? Musta missed 'em...

Paul Hanson is offline Paul Hanson
King
Dilbert
Aug 1999
time: 05:13
Post  Old Post 05-06-2000 18:37
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A post of most doublistic proportions!
[This message has been edited by Paul Hanson (edited June 05, 2000).]

Paul Hanson is offline Paul Hanson
King
Dilbert
Aug 1999
time: 05:13
Post  Old Post 05-06-2000 18:39
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Personally, I thought that this particular scenario was poor. It had few units (Federation could build Galaxy class and Intrepid class ships, and that was all the warships that they could build). I`m working on a Star Trek scenario that`ll blow the pants off this one if I ever finish it.

However, the method of simulating wormholes was clever, if a little flawed (a huge barrier of mountains blocks the way to the Gamma Quadrant).

C0ckney is offline C0ckney
Prince
Big Up The Macedonian Massive
Apr 2000
time: 05:13
Post  Old Post 05-06-2000 22:49
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Increase the size of your Attachments

Right,
as I tried to explain before simplified combat is not on, it is just that most of the ships have hit points 4 and firepower 4 therefore when shipX with 4hp and 4fp attacks shipY with 4hp and 4fp the result is that the first one to win an attack round wins the battle, so its not simplfied combat its just very bad scenario design
btw the sounds are great, the mountain range in space less so

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Mao is offline Mao
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Apolyton
Jun 1999
time: 00:13
Post  Old Post 06-06-2000 00:09
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But wait, that doesn't happen at other times does it? I mean, if an artillery unit attacks another one, there doesn't seem to be simplified combat, or when a phalanx defends against a legion, these are 2/2 and 1/1 respectively, but they don't have simplified combat.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:13
Thumbs up  Old Post 06-06-2000 00:20 Visit Saint Marcus's homepage!
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#13 Report this post to a moderator
Put an end to popups!

Paul: If you ever finish it, can I be the first to playtest it?

Mao: yes there were some sounds, not that much but still very neat.

------------------
Lancer: MarkL, well said, everything...

"Only resolution and habit can let me make an entry tonight. I am too miserable, too low-spirited, too sick of the world and all in it, including life itself, that I would not care if I heard this moment the flapping of the wings of the Angel of Death."

Paul Hanson is offline Paul Hanson
King
Dilbert
Aug 1999
time: 05:13
Post  Old Post 06-06-2000 18:29
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Enter the AD-FREE zone

Sure Mark. Don`t hold your breath though.

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