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finbar
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Castiglion Fiorentino, Italy
Jan 1970 time: 06:12
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I've been playing some SP small map games during the day lately. Odd how boredom affects some people, isn't it? Seven civs, raging hordes, the whole catastrophe. The nice thing about small maps is that the AI never builds more than about 3 or 4 cities. Crunch!
Anyway, I restart if I get free techs, and if my starting point is somewhere on one of the poles. Otherwise I march forth. Except for the other day. I met another civ before I'd build my first city, I was just about to build my capital, barb archers arrived and killed both my settlers. Bummer.
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Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Horse and Hydey Wrangler
Mono Rules!
#33984591
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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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Sometimes an unlucky start can make you learn a few new things while trying to overcome the bad luck. A good example is the game I replayed and posted in the "no spaceship parts" thread, where I was unlucky by getting Invention fairly early from a hut, a big handicap since I was trying to prove how a special map could lead to the discovery of Space Flight before 1 AD. In that game, I discovered for the first time that one-turn advances were possible in OCC with the ideal city sites on that map, and with them were able to overcome the early appearance of Invention, and still get to Space Flight in BC years. That discovery got me thinking a BC arrival was possible, which indeed happened on a subsequent try, when I had a better start. If I had given up on the previous unlucky start, I would not have learned the new thing which made it possible to land before 1 AD.
So while bad starts can make you dig deeper and find new ways to success, continuing every single start would seem silly, since the game takes so long to play. I don't think I'd want to play out more than one game from a polar start, or any other game that reminded me too much of a previous one. If a game becomes uninteresting, I'll start another. If I started a game with a special purpose in mind, and it becomes obvious that the goal I've set is obviously out of reach, I'll start another, too, modifying my strategy in an attempt to do better.
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solo
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Lowell, MA USA
Jan 2001 time: 05:12
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Father Beast, I agree that reloads during experimental games, where you want to test the effectiveness of one strategy vs. another can help you learn what works best, but different results may not be all due to changes in strategy. Many game events are randomized in subtle or unseen ways that can have a marked effect on what happens later. Hence, the reason for fresh starts when there is a specific goal in mind, such as an early AC landing.
As many of the great MP players here rightfully (and tirelessly!) claim, the best test of a new strategy is in how it fares in competition against human opponents, where reloads are not an option.
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I can't start my actual life over, so I see no need to in Civ. 
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CrazyOldBear
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I personally agree with the tension factor being important. At the end of the day, a game should absorb you, not be a stroll in the park. For example, if you are wiped out after about a hundred years, and you're struggling, with maybe a single city, don't you think you would need to think of some plans quick, to get you out of trouble? Just wondering what every1 else thinks about this?
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drake i agree..... there is no point playing MP or SP if it is a cakewalk... you dont' learn anything and there is no thrill of the chase.
Best position is to be middle of the pack (still contending for wonders of course) and then make your leap when appropriate.
This is extremely important in MP as it gives the facade that your not powerfull and thus not a threat when in reality your a crouching tiger/hidden dragon
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Someone from your village just called. They said their idiot is missing !
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