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Catfish
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Wollongong, Australia
Aug 2000 time: 14:31
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After wading through all the talk in these posts, this comment grabbed my attention:
quote: Originally posted by techumseh
Frankly, I think the big barrier to ToT acceptability has been that it's somewhat intimidating to work with. Yes, there are no editors, but more important, it's somewhat complex. |
This does seem to be the case. Really, it's only as complicated as you want to make it. New designers could forgo the advanced options, but still take advantage of, say, the graphics and extra units. They can then introduce themselves to the other stuff at a later date.
Hell, when I was a Civ2 newbie - way back when - I dived straight into editing game files, ditching the clumsy Civ2 editor. When I got my mits on ToT, my complaint was, Why didn't they make the macro language more powerful?
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Catfish
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Wollongong, Australia
Aug 2000 time: 14:31
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quote: Originally posted by techumseh
Isn't it the same in MGE? |
Sorry, I forgot. I don't own MGE, so I was comparing it to FW.
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Catfish
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Wollongong, Australia
Aug 2000 time: 14:31
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You can rip ToT sprites with Sprite Converter, located here. For ripping Civ3 sprites, use FLICster, located here.
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