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WhiteCrow
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here is a small abusing I like:
Set the space combat time limit to 1 min in the game creation. and equip more one-shot missiles on your ships.
Enemy LR/SR ships will have little time to fire their big guns, IF ships can barely launch second wave of missiles, and CV ships can never launch second wave of fighters. But your IF ships can unload everything at once and (if you want) stay for just 1 min to make the combat at least draw.
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WhiteCrow
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When you attack a planet and you set combat mode 'watch', your fleet will autofire the missiles toward planets (even it has no defensive power) and find any opposing fleet on the way.
When you're defending, you have quite small chance to detect enemy fleet if they have good cloaking. So you need 1) good recon ships, 2) enough PD firepower to defend yourself from out-of-sight enemy attack (it looks like AEGIS system, eh)
It really hurts if 10 armadas of enemy IF/CV ships attack your planet in this case, but that is troublesome in any other case too. and usually such hugh fleets cannot cloak themselves well so you can deal with them well.
attack! attack! attack!
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