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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:31
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I tried to make two civs to sign a treaty, unfortunatly I already tried to use ConsiderNewProposal, SetNewProposal, Event:Accept, Event:NewProposal, ConsiderResponse, SetResponse, Event esireMotivation, but so far no success. When I use the HasAgreement function there is no agrement even in a post Accept event handler.
I need this feature, because I am not content with the embassy check routines of Diplomod 3.6, first there are buggy and second they don't survive a /reloadslic.
I hope it is possible to use disabled proposals. The advantage of this way is that if two civs have such an embassy treaty, no arrays are necessary anymore to store this information, and it wouldn't be deleted by a /reloadslic.
-Martin
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Gilgamensch
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France
Jun 2002 time: 06:31
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Martin,
you might know better than me, but aren't treaties getting active the next turn?
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Gilgamensch
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France
Jun 2002 time: 06:31
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Yes, you are right, tried it again yesterday. It is only a timedifference between 'signing' and updating.
But I was trying to recall yesterday any game were the AI had signed anything.......I can't remember.........
I think they did in the default game, but that was it. I might not be right here, but that's what I have in mind..........
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:31
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You want to get one AI civ to propose a treaty to another one and then have the recipient accept it? You have to generate a NewProposal event within a NextDiplomaticState event. Here's the basic idea:
http://apolyton.net/forums/showthre...9499#post529499
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