Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > How can I make two civs signing a treaty?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 23-09-2003 21:14 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How can I make two civs signing a treaty? Browse Apolyton AD-FREE

I tried to make two civs to sign a treaty, unfortunatly I already tried to use ConsiderNewProposal, SetNewProposal, Event:Accept, Event:NewProposal, ConsiderResponse, SetResponse, EventesireMotivation, but so far no success. When I use the HasAgreement function there is no agrement even in a post Accept event handler.

I need this feature, because I am not content with the embassy check routines of Diplomod 3.6, first there are buggy and second they don't survive a /reloadslic.

I hope it is possible to use disabled proposals. The advantage of this way is that if two civs have such an embassy treaty, no arrays are necessary anymore to store this information, and it wouldn't be deleted by a /reloadslic.

-Martin

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:31
  Old Post 24-09-2003 12:01
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Martin,

you might know better than me, but aren't treaties getting active the next turn?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 24-09-2003 20:17 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Gilgamensch
Martin,

you might know better than me, but aren't treaties getting active the next turn?


Actually I doubt that treaties become active the next turn, for instance if I sign a ceasefire or a peace treaty I get the icons in the diplo-manager in the same turn. Well I have to wait a little bit until the graphics thing is updated but than it is there in the same turn.

Unfortunatly even if they would become active the next turn, the HasAgreement function had reported it. I used a message box that told me everyturn the status of the particular treaty between two civs. And only one of these treaties was indicated and I signed it on my own.

-Martin

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:31
  Old Post 25-09-2003 12:03
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Lose 30 kilos (of popups)

Yes, you are right, tried it again yesterday. It is only a timedifference between 'signing' and updating.

But I was trying to recall yesterday any game were the AI had signed anything.......I can't remember.........

I think they did in the default game, but that was it. I might not be right here, but that's what I have in mind..........

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:31
  Old Post 26-09-2003 17:50
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

You want to get one AI civ to propose a treaty to another one and then have the recipient accept it? You have to generate a NewProposal event within a NextDiplomaticState event. Here's the basic idea:

http://apolyton.net/forums/showthre...9499#post529499

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 27-09-2003 01:53 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

OK as far as I understood it, I can't do it neither within the ContactMade nor within the EstablishEmbassy nor within any other event except the NextDiplomaticState. That means I need temporay globals, but better than permerment globals. What I don't understand is purpose of the LogRegardEvent function.

-Martin

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0365 seconds (84.41% PHP - 15.59% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net