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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Mge Diplomacy Events Question!
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curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:31
  Old Post 23-09-2003 23:15 Visit curtsibling's homepage!
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#1 Report this post to a moderator
Mge Diplomacy Events Question! Support Apolyton, buy Galactic Civilizations: Deluxe Edition

OK, I need the help of our SL experts!

In my latest top secret ( ) scenario I have 7 empires.
3 are human, 4 are not...

Of the 4 non humans, 2 NEVER engage in diplomacy.
Is there any way to isolate them in events like so:


@IF
NEGOTIATION
talker=Undead Empire
talkertype=HumanOrComputer
listener=anybody
listenertype=HumanOrComputer
@THEN

@IF
NEGOTIATION
talker=anybody
talkertype=HumanOrComputer
listener=Undead Empire
listenertype=HumanOrComputer
@THEN


Is this legal for MGE?
Or do I have to waste a ton of events space and
ban every other empire from talking with the undead?

Pointers would be welcome!

Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:31
  Old Post 24-09-2003 01:08 Visit Palaiologos's homepage!
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#2 Report this post to a moderator
Remove this text

Yup.Done it many times.

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=Undead Empire
listenertype=Computer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Undead Empire
talkertype=Computer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:31
  Old Post 24-09-2003 01:10 Visit Palaiologos's homepage!
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#3 Report this post to a moderator
Put an end to popups!

The events above will effectively ban any negotiations for the undeads if they are computer controlled.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:31
  Old Post 24-09-2003 02:48 Visit curtsibling's homepage!
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#4 Report this post to a moderator
Suffering from ads?

Cheers, Pericles.

And if the human player is the undead civ, will this event hold true, as well?

jasev is offline jasev
Moderator
of the SCS Forum
Feb 2001
time: 06:31
  Old Post 24-09-2003 02:52 Visit jasev's homepage!
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Tired of ads?

quote:
And if the human player is the undead civ, will this event hold true, as well?


That's it You can change that using "talkertype=Computer" instead of "talkertype=HumanorComputer"

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:31
  Old Post 24-09-2003 02:58 Visit curtsibling's homepage!
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#6 Report this post to a moderator
Increase Your PM Length

Cool!

This is for Bitterfrost.
I want to make sure the two evil civs, the Undead and the Ancient Ones do not talk to anyone.

They have their own wicked, secret tech trees and are totally at odds with the other civs, diplomacy cannot happen with these guys.



I was worried I would have to devote a large chunk of the events file to keeping these civs unsociable!

jasev is offline jasev
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Feb 2001
time: 06:31
  Old Post 24-09-2003 03:41 Visit jasev's homepage!
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Support Apolyton, buy Civilization 2

quote:
I was worried I would have to devote a large chunk of the events file to keeping these civs unsociable!


I've always wondered why any scenario designers (like Jay Bee, for example) do this. Maybe because they learned with "Conflicts in Civilization" and the "ANYBODY" label appeared in "Fantastic Worlds"?

Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:31
  Old Post 24-09-2003 03:44 Visit Palaiologos's homepage!
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Browse Apolyton AD-FREE

Oh yes, there will be diplomacy allright.

Not by the writings of the scribes though, but rather by the force of arms!

jasev is offline jasev
Moderator
of the SCS Forum
Feb 2001
time: 06:31
  Old Post 24-09-2003 03:46 Visit jasev's homepage!
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Increase the size of your Attachments

quote:
Not by the writings of the scribes though, but rather by the force of arms!


That's the kind of diplomacy I enjoy

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:31
  Old Post 24-09-2003 04:37 Visit curtsibling's homepage!
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#10 Report this post to a moderator
Inflate your Upload Space

For the humans there will be talk...
And for the undead, the song of swords!

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:31
Thumbs down  Old Post 25-09-2003 00:19
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Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by jasev


I've always wondered why any scenario designers (like Jay Bee, for example) do this. Maybe because they learned with "Conflicts in Civilization" and the "ANYBODY" label appeared in "Fantastic Worlds"?


Actually it's because even in MGE using the "anybody" trigger means that the first faction to trigger the event is thereafter considered to be the "anybody" faction and a second faction eligible to trigger the event will simply be ignored.

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:31
  Old Post 25-09-2003 00:31 Visit Henrik's homepage!
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Put an end to popups!

That's not true for negotiations though.
There the anybody trigger works fine.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:31
  Old Post 25-09-2003 01:36 Visit DarthVeda's homepage!
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Too bad it doesn't work everywhere else.

curtsibling is offline curtsibling
King
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May 2002
time: 05:31
  Old Post 25-09-2003 06:02 Visit curtsibling's homepage!
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Support Apolyton, buy Alpha Centauri

This is true, but for this scen's diplomacy, that does the task fine.

jasev is offline jasev
Moderator
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Feb 2001
time: 06:31
  Old Post 25-09-2003 14:15 Visit jasev's homepage!
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#15 Report this post to a moderator
Inflate your Upload Space

quote:
That's not true for negotiations though.
There the anybody trigger works fine.


That't what I was typing about. I've seen scenarios where a lot of "events.txt" is dedicated to forbid negotiations between a civ and the rest of civs.

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