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bigvic
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Columbia, S.C.
Nov 2001 time: 00:31
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Hey - been away a while, but with the eminent "buying of a cool kick @$$ computor, and the inability to play civ3ptw on my ancient piece of $^!T, i've been, well, not playing civ.
but, in a little over a week, god willing, i will be back in the saddle and riding again, and in a little over a month proud owner and obsessive player of civ3conquest(!)
speaking of, really think this will be good.
ok, i'd love to know specifically, what some of u are doing to modify your games.
i'll start off - i give extra hit points to higher tech units. midieval get +1, cav, guerilla and rifle get +2, industrial era units get +3, Marines and paratroopers +4.
furthermore all slow units eventually upgrade to infantry, fast units to guerillas, which are 6-6-2, allterrain move, with a smaller reactive fire bombardment and zoc. works very well, both.
well thats it, hope to hear something, have a chance to blab myself.
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Elias
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I am curently using the Teturkahan Senc wich has also added
hp to modern units mostly tanks. It also increases the bombard rate and the atack/defense capabilities of most units.such as
modern armor 59.59 7/7.I have also increased the range of the cruis missle to 8 and it can now fit into subs.there are lost of other things but im to lazy and dont want to spend an hour typing.
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Elias
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No one else is answering? Hmm I wanted to see other peoples ideas.oh well I also added a new unit the terrorist its like a cruis missle with no natoninality I just used the graphic for the Gurilla since i never liked that unit anyway.In addition it has to be one square away from the target and only certin countries can use them.Arabia Korea India Isreal Egypt.
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Elias
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What kinds of units are there going to be and where can i download this when it is finished?
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