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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > what have u been moddin?
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bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:31
  Old Post 24-09-2003 05:56
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#1 Report this post to a moderator
what have u been moddin? Got spare money?

Hey - been away a while, but with the eminent "buying of a cool kick @$$ computor, and the inability to play civ3ptw on my ancient piece of $^!T, i've been, well, not playing civ.

but, in a little over a week, god willing, i will be back in the saddle and riding again, and in a little over a month proud owner and obsessive player of civ3conquest(!)

speaking of, really think this will be good.

ok, i'd love to know specifically, what some of u are doing to modify your games.

i'll start off - i give extra hit points to higher tech units. midieval get +1, cav, guerilla and rifle get +2, industrial era units get +3, Marines and paratroopers +4.

furthermore all slow units eventually upgrade to infantry, fast units to guerillas, which are 6-6-2, allterrain move, with a smaller reactive fire bombardment and zoc. works very well, both.

well thats it, hope to hear something, have a chance to blab myself.

Elias is offline Elias
Warlord
Utah
Sep 2003
time: 22:31
  Old Post 29-09-2003 01:42
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#2 Report this post to a moderator
Put an end to popups!

I am curently using the Teturkahan Senc wich has also added
hp to modern units mostly tanks. It also increases the bombard rate and the atack/defense capabilities of most units.such as
modern armor 59.59 7/7.I have also increased the range of the cruis missle to 8 and it can now fit into subs.there are lost of other things but im to lazy and dont want to spend an hour typing.

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:31
  Old Post 29-09-2003 04:23
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#3 Report this post to a moderator
Lose 30 kilos (of popups)

to lazy? heehee - amen brother.

Elias is offline Elias
Warlord
Utah
Sep 2003
time: 22:31
  Old Post 30-09-2003 06:49
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Support Apolyton buy from Amazon

No one else is answering? Hmm I wanted to see other peoples ideas.oh well I also added a new unit the terrorist its like a cruis missle with no natoninality I just used the graphic for the Gurilla since i never liked that unit anyway.In addition it has to be one square away from the target and only certin countries can use them.Arabia Korea India Isreal Egypt.

Elias is offline Elias
Warlord
Utah
Sep 2003
time: 22:31
  Old Post 30-09-2003 06:50
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#5 Report this post to a moderator
Increase the size of your Attachments

Persia too

self biased is offline self biased
King
Yggdrasil.
Nov 1999
time: 00:31
  Old Post 30-09-2003 19:47 Visit self biased's homepage!
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#6 Report this post to a moderator
Get a bigger avatar today!

eh, i'm working on the civilopaedia for Banestar's Fantasy Mod... in bits and peices albiet, but working nonetheless.

Elias is offline Elias
Warlord
Utah
Sep 2003
time: 22:31
  Old Post 01-10-2003 03:33
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Got spare money?

What kinds of units are there going to be and where can i download this when it is finished?

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:31
  Old Post 02-10-2003 05:02
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Support Apolyton or Terrorists Win

I'm working on a little sci-fi project, you can click the red link in my sig to look at it, but it is fairly graphic intensive, so I hope you have good i-net access.

Also a working version is over at another site, not because I have anything against Apolyton, but because the uploads folder is faster there.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:31
  Old Post 02-10-2003 17:45 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

The biggest changes in my mod are to Naval movement and delaying contact with distant Civs. I like playing on larger maps and find that the low movement rates of ships are down right annoying. So....

First I changed the movement costs for water squares as follows:
Coast = 1
Sea = 2
Ocean = 3 - "wheeled" units cannot enter.

Then I changed all sea going vessels like this:

Galley: Move = 6 and flagged as "wheeled". Thus, they cannot enter Ocean squares. This results in contact with other continents being delayed until Astronomy is discovered.
Caravel: Move = 6
Galleon: Move = 8
Privateer: Move = 8
Frigate: Move = 8
Man-O-War: Move = 8
Ironclad: Move = 8

Everything else (post-Ironclad) retains their original movement points, but I flagged them as "treat all terrain as roads"... so once you start building a modern navy, the ships REALLY move.

Also, to help delay contact and map revealation, I dealy communication trading and map trading in much the same way that C3C will.

Other than that, most of my mod is similar to what's being done with the AU mod in the strategy forum.

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