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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Question for Mercator
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techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:31
  Old Post 24-09-2003 11:38 Visit techumseh's homepage!
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Question for Mercator Remove this text

Do you know wha the difference in format between animated Civ3 sprites and ToT sprites is? Can they be converted?

Catfish is offline Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:31
  Old Post 24-09-2003 11:49 Visit Catfish's homepage!
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Increase the size of your Attachments

Techumseh, I don't know much about ToT sprites, but I know you can rip Civ3 units with this utility.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:31
  Old Post 24-09-2003 21:10 Visit Mercator's homepage!
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Tired of ads?

I have no idea as I don't have Civ3. But it seems Civ3 sprites are a somewhat more standard animation file format.

I checked out some of the user-made units...
I don't think straight conversion is possible, because the Civ3 units are larger, so it's not possible to simply change one format to another without doing some cropping or resizing.

But, I found out Animation Shop (comes with PSP) can open the Civ3 animation files as well... So, in principle PSP and CivSprite can do the trick. Especially with PSP8 I think some scripts and batch renaming can help with most of the conversion process to prepare the animations for CivSprite.

CivSprite can't change animation properties yet though, so you would also need the right amount of frames etc.

I really should improve CivSprite, but the improvements I have in mind will take a lot of time. And there are so many other things to do... Of the civ2 things, finally adding my 750+ map collection to my website is the first priority.

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