Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > *.flc file help
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:31
  Old Post 24-09-2003 21:05
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
*.flc file help Got spare money?

Is there any way to make a *.flc produced på 3d studio max work as a Civ3 unit flc?

It seems ridicolous to me to copy/paste every frame in pcx format because the civ3 *.flc files are soemhow different from the ones i produce.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 24-09-2003 21:27
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

I don't think youcan do it directly, but there should be a way to make the headerchanges needed. Can't FLICster convert regular .flc files into unit files?

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:31
  Old Post 24-09-2003 21:40
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

No it refuses to open them.... i really need some advice...

I don't want to spend as much time with copy-paste as doing the actual unit

Last edited by statusperfect on 24-09-2003 at 22:02

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 25-09-2003 00:33
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

Ask the creator of FLICster what headers has to be set and mak a command line app to do it... I don't know the flc headerinfo so I can't

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:31
  Old Post 25-09-2003 01:04
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Awww... that's pretty much work... I'm an artist not a coder

I found a program now that maker bit "frame-maps" taht can be imported in flicster... good enough for me

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 25-09-2003 01:12
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

I could probably do the coding ifI knew the file formats, but right now I don't have time to do any research.

LouLong is offline LouLong
Warlord
French
Nov 2001
time: 13:31
  Old Post 25-09-2003 14:11
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Browse Apolyton AD-FREE

You should check out this tool by Steph. Might save you a lot of work doing the pcx file.
You can find it there :
http://forums.civfanatics.com/showt...&threadid=42092

Last edited by LouLong on 25-09-2003 at 14:18

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0293 seconds (82.30% PHP - 17.70% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net