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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > ToT - "Tunnels" in the Original game - Beta-Testers required.
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Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:13
Exclamation  Old Post 21-06-2000 06:49 Visit Kestrel's homepage!
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ToT - "Tunnels" in the Original game - Beta-Testers required. Support Apolyton buy from Amazon

Cross-post with the Test-of-Time board...

I have revised and extended my "3-D" Original-game Scenario to allow the construction of Tunnels under the earth (as well as keeping the pre-existing features from before like truly submersible subs, Sea-mines, aircraft that can reach the Stratosphere and an Orbital realm - See also the previous post in ToT entitled "New ToT Earth, Sea, Air , Orbit Scenario" ).

The "Tunnels" feature means that where continents adjoin (where they share a common continental shelf) then "Tunnels" can be built to link them once "Tunnel Engineering" has been discovered, without the need for Sea Transport to move Units from island to island.

Tunnels can also be used to bypass enemy fortifications, or to protect Units from Ground and Air attack.

Underground cities can also be built in the tunnels, but getting sufficient food is a problem (setting up trade routes with your surface cities helps).

I have prepared a few random-start scenarios with maps in synch.

Who wants to Beta-Test ?

Post Here or E-Mail me.

Kestrel18@bigpond.com


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