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Gaal Dornik
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well, wanted to buy a game, but still threatened by this:
quote: Originally posted by Blue Moose
Quite simply, the results are too given to flukes. I can live with the unreality of the enemy pikemen doing alright against my cavalry, but the enemy Spearmen should be getting their asses kicked. At the very least, I want an general idea of how the battle will turn out if I have 10 cavalry attacking a town defended by spearmen...or what have you. As it is now, you really can't have any comfort in how the battle will turn out, becaue the too often occuring runs of bad luck can eliminate a lot of an attacking force. |
and this:
quote: Originally posted by tinyp3nis
The main problem is that the random number generated for each turn has more influence over things than attack and defence. Means almost any unit can kill any unit. This random number also ruins everything else in a turn that has a roll |
Dont want to play gamble but a strategic game.
Patches, addons or mods perhabs?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:31
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Mods perhaps. Some people took to modifying the number of hitpoints units have. There are two ways of doing it, I think:
1) just double every units' hps. Conscript get 4, Regs get 6, vets get 8, elites get 10. With more hp, flukey runs of luck tend to even out before resulting in the death of the superior unit. I guess.
2) increase hps through the ages. Give the medieval units +1 hp compared to the ancients, add another for the industrial units, and add another for the modern units.
That's all I can think of for you. I play the game as-is, and though I can definitely get mad at individual combat results, I've decided I can accept the flukey results (for and against me). Some people can, some just can't, and it ruins the game for them.
-Arrian
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WackenOpenAir
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It might suck, but it IS realistic the way it is.
In reallity, there have been amzing victories for smaller armies and defeats for large ones.
The luck factor (so it seems for the planning general, for the man in battle, it's not just luck but mostly morale and stuff like that) is pretty big.
Also do you see the chance that a simple solder with some rocket/granade thingy takes down an apache. It isn't a big chance, but it is there.
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WackenOpenAir
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a nice solution would IMO be:
calculate the chance like done now, than multiply it by 1.5 and substract 25.
this way, if you now have 90% chance to win, 90*1.5 -25 = 100 (cut off at 100 or 0)
80% *1.5 - 25 = 95%
50% * 1.5 -25 = 50%
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Vince278
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quote:
Originally posted by Gaal Dornik
well, wanted to buy a game, but still threatened by this:
quote:
Originally posted by Blue Moose
Quite simply, the results are too given to flukes. I can live with the unreality of the enemy pikemen doing alright against my cavalry, but the enemy Spearmen should be getting their asses kicked. At the very least, I want an general idea of how the battle will turn out if I have 10 cavalry attacking a town defended by spearmen...or what have you. As it is now, you really can't have any comfort in how the battle will turn out, becaue the too often occuring runs of bad luck can eliminate a lot of an attacking force.
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Actually, spears and pike would kick serious ass against mounted troops. Picture a mounted charge against set spears and you'll see what I mean.
Spearmen vs. Tanks? Build ditches and Burmese tiger traps. For added fun, fill them with water or fuel. Bye-bye tanks.
Spearmen vs. Aircraft? Just hide. Planes can't occupy terrain.
Spearmen vs. Marines? Modern infantry would probably pose the greatest threat to spearmen. They could lessen the danger somewhat with guerrilla tactics.
Though I agree that outclassed units in Civ should almost always lose, it should not always have to be that way. Superior leadership and adaptive tactics can help bridge the gulf. 
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