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The ANZAC
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The Rodina!
Jan 2000 time: 00:13
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Ciao! Well I've had questions about Civ2 and I decided to make one post just about it.
1. What determines what an obsolete unit is upgraded to? (ex. cannon is upgraded to artillery)
2. Has anyone used multiple event files (ex. Red Front), but also had random event files also (ex. FW's World of Jules Verne), and if anyone hasn't done this, is it possible?
3. I know this is massive , and I think Field Marshal Klesh asked this, but has anyone ever attempted a major quest scenario, where if you capture different cities, it leads to many different paths in events, which in turn lead to others, and others......?
4.These are for Captain Nemo
a. In Red Front, make sure when you are having the map redone, check the distances bettween Smolensk, Kaluga, and Tula, and Orel, Kursk, Belgorod, and Kharkov. They don't seem right or maybe it's just me!
b. Are you going to release "Second Front" for playtesting on MGE to see if it's compatible with us folks with it? (Or maybe I'm just trying to get a look at it!! )
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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This was "Second Front" (Normandy 1944) I was talking about playtesting. The current Playtesters are:
Jim Winchell
John Petroski
Mark Laanen
Bill (?)
DarthVeda
Scott (FF?)
Miguel Sana
Some are very active and have given me excellent feedback; others are less committed. I could use 2 more BUT I want VERY serious playtesters who are willing to spend a lot of time on the game and write serious feedback, then replay the next version etc...this is probably a 2 months commitment.
BTW Second Front will be nearly as detailed and extensive as RedFront so it should be fun.
I will post some screenshots in the near future.
[This message has been edited by Captain Nemo (edited June 19, 2000).]
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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SF is about 2 months away from completion (My estimate). Yes it has batch events, rules, game and unit files, approx as many as RF. June 6 to June 20 which is complete to date has 3 parts. The scale is smaller than RF (It's an oversized map approx. 10,500, covering an area less than 100 x 100 miles) and there are no "season changes". Also less unit changes because there is really no development during the 10 weeks the scenario takes. Almost all techs are given by events. But there are several real innovative features like fuel supplies, 2 separate human civs and more.
Anzac: Do you have FW or MPG? Do you have time and patience to play a half finished scenario multiple times to see how you fare and how long it takes you to "figure out" how to win? If you want to do it let me know.
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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I believe SF is close to RF in quality and playability...Right now I'm getting my b..t kicked by my own game!
Regarding unit changes, there are a few, like getting rid of useless units after D-Day (Beach obstacles, LCA Landing crafts, DD tanks, beach mines etc...) and replacing them with new equipment that is of further use in the balance of the campaign. Some German units are also disbanded to make room for units that show up later in the game (Like "Widerstandsnest" replaced by SS-Panzers arriving in the days following D-Day)
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