Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > How comes scenario's are so slow?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
kolpo is offline kolpo
Warlord

Jan 2001
time: 05:31
  Old Post 26-09-2003 01:09
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How comes scenario's are so slow? Increase Your PM Length

In some scenario's take turns a very long time, this while I don't have that problem in the normal game. I have a P IV with 3GHZ and 512 MB DDR so that can't be the problem. Is there any way to solve this problem or are scenarios just slow in civ3?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 26-09-2003 01:20
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Scenarios are very slow. The loading time depends on the number of cities and units to be created on the game start (compared to a savefile the scenario holds mush less data, and most data has to be generated at start up, compared to a save which holds almost everything that is in ther memory while the game is running)

maciek is offline maciek
Warlord
Perth, WA
Dec 2002
time: 13:31
  Old Post 26-09-2003 03:55 Visit maciek's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

Scenarios aren't slow, Civ3 is.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 26-09-2003 09:18
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton or Terrorists Win

The actual loding time is slow on huge scenarios. But playing them makes no difference.

wotan321 is offline wotan321
Warlord
Nowheresville, Man
May 2001
time: 00:31
  Old Post 02-10-2003 01:53
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Browse Apolyton AD-FREE

I have found that on some large scenarios, during gameplay, it can take 20 minutes between turns and that is with the AI searching turned off in the .ini. Its just no fun.

Flamegrape is offline Flamegrape
Settler

Jun 2003
time: 05:31
  Old Post 03-10-2003 22:52
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

Wait a minute.... I have a 1.2 GHz machine and I have to wait for up to a minute between turns later on in realistic Earth maps that fill up with tons of cities.

Are you guys saying that even if I get a 3GHz machine, the time between turns will NOT change? Oh my GOD!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 03-10-2003 23:50
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

It will get faster, but you will still ahve a little wayt depending on thenumber of units and cities the AIs have.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 30-10-2003 03:02 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

quote:
it can take 20 minutes between turns and that is with the AI searching turned off in the .ini.


how is this done, and what else can I put in the .ini file?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 30-10-2003 22:43
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Saint Marcus


how is this done, and what else can I put in the .ini file?


The latest patch has a command line in the ini file , something like AIPatrol. If you set the number to 1, then the AI won't send it's troops around and around in circles, doing nothing in particular but wasting time.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 31-10-2003 03:29
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Shouldn't you set AIpatrol to 0 and the default value is 1? Or is the setting NoAIPatrol?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 31-10-2003 23:49
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Gramphos
Shouldn't you set AIpatrol to 0 and the default value is 1? Or is the setting NoAIPatrol?


Maybe, I'm just going by what I've read here. I don't actually have the latest patch, so I don't know even know exactly what the line says.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 01-11-2003 00:24 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Get a bigger avatar today!

and how much does it help? are the effects only marginal, or does it make a real difference?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 02-11-2003 02:37
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Saint Marcus
and how much does it help? are the effects only marginal, or does it make a real difference?


I suspect that it makes a big difference, though I haven't had a chance to try it out yet. In a game I had a short while ago, the Spanish had this mass of troops circling around and around in this city radius near my borders. It took quite awhile before they were finally finished wasting my time.

S.P.R.I.N.G is offline S.P.R.I.N.G
Settler
Home sweet home
Nov 2003
time: 06:31
  Old Post 17-11-2003 17:30
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Help yourself to an AD-FREE life

What consumes loads of time is the AI re-establishing the trade connections of and between all available civs. Ergo; lots of resources and possible trade combinations seems to be a major problem: The larger the map; the more civs on it; and the more different resources- the larger the AI time-gap..

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:31
  Old Post 19-11-2003 10:01 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

well it's not too bad on my old P3 700. Even on the Rise of Rome scenario with over 200 units.

And I still haven't turned of showing enemy move animations. it takes a while to watch all the other civs galleys move past my field of vision.

Even with that my turns seem to be under 1 minute (though I haven't timed them)

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 19-11-2003 22:52
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Dissident


And I still haven't turned of showing enemy move animations. it takes a while to watch all the other civs galleys move past my field of vision.


You should try adding NoAIPatrol=1 to your Conquests.ini file, it might help.

Sim is offline Sim
Chieftain

Dec 2002
time: 05:31
  Old Post 20-11-2003 05:54
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Yes, it's VERY disappointing.

I've spent the last four days making a historical scenario (Imperialism in 1903) on the huge 362x362 world map, about 12 hours each day.

When I loaded the unfinished version, it took about 5 minutes at startup to load - so far, so good.

But now, after I've configured the 24 civs (set which techs and money they have, renamed them), when I try to load it, it has not finished loading after one hour (!) - and I've not even placed units yet !!!


Has anybody here an idea what I can do in order to prevent the last 50 hours of work on that scenario from having been useless?

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:31
  Old Post 21-11-2003 09:39
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Dissident
well it's not too bad on my old P3 700. Even on the Rise of Rome scenario with over 200 units.

And I still haven't turned of showing enemy move animations. it takes a while to watch all the other civs galleys move past my field of vision.

Even with that my turns seem to be under 1 minute (though I haven't timed them)



Diss, some of these scenarios involve the max 512 cities and probably close to the max ~4000 units. Quite a few more calculations and moves for the AI (and you) than one of the Firaxis conquests, thankfully Firaxis (probably the beta's) knew not to make larger conquests as a part of this expansion.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 22-11-2003 02:36 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Has anybody here an idea what I can do in order to prevent the last 50 hours of work on that scenario from having been useless?


nothing can be done about it.

Try building a scenario on a 140x140 map, or wait a few years till PCs are fast enough to effectively run bigger maps.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:31
  Old Post 22-11-2003 13:33 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by asleepathewheel



Diss, some of these scenarios involve the max 512 cities and probably close to the max ~4000 units. Quite a few more calculations and moves for the AI (and you) than one of the Firaxis conquests, thankfully Firaxis (probably the beta's) knew not to make larger conquests as a part of this expansion.


and thank god for that . Rise of Rome map was plenty big enough for me. It takes a long time to get 20% of the land. It took me over 14 hours of gameplay. And I played as Rome- the easiest civ to play as.

I guess you guys like those mega huge scenarios maps. I guess it does kind of suck for you guys. I don't know why things slow up so badly. Much of it has to do with map calculations I suspect. And calcultating trade routes.

kentonio is offline kentonio
Chieftain

Mar 2002
time: 05:31
  Old Post 05-12-2003 22:07
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Sim
Yes, it's VERY disappointing.

I've spent the last four days making a historical scenario (Imperialism in 1903) on the huge 362x362 world map, about 12 hours each day.

When I loaded the unfinished version, it took about 5 minutes at startup to load - so far, so good.

But now, after I've configured the 24 civs (set which techs and money they have, renamed them), when I try to load it, it has not finished loading after one hour (!) - and I've not even placed units yet !!!


Has anybody here an idea what I can do in order to prevent the last 50 hours of work on that scenario from having been useless?


There is only really one option and that is to leave it to load fully and then save the game immediately on starting. Then when you release the scenario you can provide the savegames with it. We were forced to do this with SOE due to a 5-8 hour loading time (seriously). It seems people dont really mind downloading and using a savegame as long as they get to play the scenario.

mathgoulet is offline mathgoulet
Settler
Montréal
Aug 2000
time: 00:31
  Old Post 20-12-2003 14:19 Visit mathgoulet's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Got spare money?

PC speed doesnt affect much at some point. I just upgraded and I havent seen any big difference in the loading time of a huge scenario. Most of the time it matches the loading time said in forums.

Has it has been said, traderoutes and culture adds a lot of calculations. You can noticed the in-game freeze when you build harbors/airports or when you destroy a key road. This problem appears also when a city is captured at some place jammed with cities with a lot of culture points. It might also be because of the resource calculations. Once again, I havent seen a lot of improvement on that when I went from 1.5Mhz 256megs ram to 2.8Mhz 1Gig ram.

Sim is offline Sim
Chieftain

Dec 2002
time: 05:31
  Old Post 20-12-2003 15:02
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Browse Apolyton AD-FREE

That's strange - I've just upgraded my system from a 1.4 GHz/512 MB RAM to an AMD 2500+/512MB RAM, and the speed has increased remarkably:

Initializing scenarios now takes only two thirds the time it did before, and playing has even improved more.

And I've the impression there is a "critical number" of cities: In the last scenario I made, I had begun with a lot of cities, and it took 9 minutes to initialize. So I deleted two civs and dozens of cities (30 or so), and I was not down to 7.5 minutes - but after deleting only four cities more, it was only 5 minutes.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 20-12-2003 23:40
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Got spare money?

Going from 1.4 to 1.83GH will have some impact. What was the FSB speed on 1.4, 2500+ is 333. What about the mem types?
HD types?

Sim is offline Sim
Chieftain

Dec 2002
time: 05:31
  Old Post 21-12-2003 13:27
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

The RAM was SD DDR on 266MHz before, now it's DDR on 333MHz by Infineon.

The old processor was an AMD Athlon 1400+ on 266MHz FSB.

I didn't change the HDs.

I'm really happy that buying the new board+processor+RAM did have influence on the Civ speed, as this was the main reason for me to buy it.

Last edited by Sim on 21-12-2003 at 13:39

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0653 seconds (91.55% PHP - 8.45% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net