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Which enemy would you attack with your newly upgraded stack of 14 knights?
This poll is closed. |
| The weakest? |
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6 |
27.27% |
| The strongest? |
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2 |
9.09% |
| The closest? |
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14 |
63.64% |
| Total: |
22 voters |
100% |
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Turrosh Mak
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I normally pick the weakest or the closest who doesn't have feudalism yet. My goal is promotions, great leaders and territory on the cheap.
Last edited by Turrosh Mak on 26-09-2003 at 03:09
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fanes7
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the strongest ( Mongol Celt Aztc ) and the most fast develop CIV ( Babylon and Greece ) and any science CIV
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:31
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As a general rule I attack the strongest, there's more to gain. But of course it depends on the relative strength of the enemy armies. 14 knights isn't necessarily overwhelming power, and you should usually start wars when you have overwhelming power.
So, if you are stronger than both I would attack the strongest of the two AIs. But if you are weaker than the strongest AI you would do well to attack the weaker one.
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georges bonbon
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The closest.
And take a few (2-4) cities to weaken the AI and grow without investing in settlers.
Even if the closest enemy is strong, he will settle for peace rapidly after taking 2 of his cities.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:31
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In the early game, I'll typically take on whoever is closest to my capital. Later on, when most civs are firmly established with borders that actually start resembling empires, I'll hit the strongest. Mid-industrial to modern era, if a civ on the other side of the continent is getting way too big and ploughing through their neighbours, I will try and intervene against them (especially if they are trying to conquer an ally I am trading resources with).
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eris
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I voted for "Weakest". At the time of newly upgraded Knights, I am usually looking for cheap territory, so that I can be become bigger and stronger. I figure "closest" is not relevant because REXing has usually defined borders by then and my attack will always be against a contiguous Civ. If I absorb the weakest like some sort of agressive amoeba, I might become the new strongest. (Especially if Palace or FP placement makes those new cities productive quickly.) If I don't become the strongest, then I will work on making the strongest the target of some sort of alliance so that the strongest becomes the ex-strongest as soon as possible.
Of course, all this will easily change if conditions warrant. Being predictable is not my strongest personality trait, and, in military matters, it is not a virtue. Many a military leader has learned that lesson the hard way. Sometimes it is the very last lesson they have time for in their suddenly shortened lifespans.
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Elias
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I Will usually attack the close civ because i usally dont want to build 7 gallys that will probably sink on the way there or if I loose i dont want to go all the way back so unless the far civ has somthing i really want i will go for a civ to strengthn my main land and gain control of my contenent.
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WackenOpenAir
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on deity, you start out being the weakest.
My first concern is to catch up with the AI in tech, i do this by attacking an AI that:
is close, can offer me techs in peace negotiations, gives me good ground for expanding with FP, are not the greeks.
Later on, when i am equal in power with the average AI, i will give a preference to attacking the strongest AI (still of course looking at what there is to gain for me)
14 knights, deity, normal map, could be either one of those. they could be my first knights (upgraded from horsemen) and might still be needed to win an area for expansion, or i could already have an area for expanding and am ready to attack the stongest guy
Last edited by WackenOpenAir on 29-09-2003 at 14:16
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Turrosh Mak
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This brings up a good question:
Given technological parity, how many of your best attacker do you consider to be a safe margin to start a war?
Twice as many knights as enemy cities? Three times the number of enemy cities?
I normally shoot for 2-3 times the enemy city count of "offensive units" and about half the enemy city count of "defensive units" as follow-on/ garrison to start. It seems to be a good amount, with production keeping up with losses fairly well.
Example:
In my war against Russia (7 cities, only 2 were 7+ pop) I attacked with 14 knights, 6 longbowmen and 4 "mobile" pikemen.
The Russians were defending with archers and spearmen (no iron, no horses)
It was pretty much a walkover.
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Torpid
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The closest. I remember this one huge map size game, I conquered the English, who were like 3-4 times bigger than me. My point is, Ottomans rock from Military Tradition up to like Motorized Transportation, because Sipahis will be the best units in the game up to Tanks. I had like 25 Sipahis, and 5 Artilleries, and just conquered his ass. I only annexed the cities that had wonders, though. I couldn't risk garrisoning valuable Sipahis to quell resistance. 'Twas fun.
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