Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Which enemy do you chose?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Which enemy would you attack with your newly upgraded stack of 14 knights?
This poll is closed.
The weakest? 6 27.27%
The strongest? 2 9.09%
The closest? 14 63.64%
Total: 22 voters 100%
  [Edit Poll (moderators only)]

Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Turrosh Mak is offline Turrosh Mak
Chieftain

Jul 2003
time: 05:31
  Old Post 26-09-2003 03:02
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Which enemy do you chose? Enter the AD-FREE zone

I normally pick the weakest or the closest who doesn't have feudalism yet. My goal is promotions, great leaders and territory on the cheap.

Last edited by Turrosh Mak on 26-09-2003 at 03:09

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:31
  Old Post 26-09-2003 03:11
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

The one that yields the best gain in a minimum of time, as war is expensive. That's usually either the weakest or the closest, almost never the strongest.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:31
  Old Post 26-09-2003 03:41
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Got spare money?

I would also add the caveat of attacking the civ that is most likely to be stronger later on (assuming they are more or less equal). For example in AU209 I attacked Carthage early before galleys came about and let the Ottomans get big. Then they killed me. Now I'm in the middle of a retry of it and both the Ottomans and Carthage are dust as we speak.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 26-09-2003 05:21
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

Probably the strongest, for me.

AI civs are the old aphorism: The rich get richer and the poor get poorer.

Much like Rhothy, I want to take down the threats, until I am in control of the interactions of all. Also, pulling in other AI civs into gangbangs is easier this way.

As a sidenote, that will also prolly net me the most tech, gold, cities, etc.

fanes7 is offline fanes7
Warlord

Jul 2003
time: 05:31
  Old Post 26-09-2003 05:42
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

the strongest ( Mongol Celt Aztc ) and the most fast develop CIV ( Babylon and Greece ) and any science CIV

G'Kar is offline G'Kar
Prince
St. Louis, USA
Aug 2003
time: 23:31
  Old Post 26-09-2003 06:02 Visit G'Kar's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

As a general rule I attack the strongest, there's more to gain. But of course it depends on the relative strength of the enemy armies. 14 knights isn't necessarily overwhelming power, and you should usually start wars when you have overwhelming power.

So, if you are stronger than both I would attack the strongest of the two AIs. But if you are weaker than the strongest AI you would do well to attack the weaker one.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 26-09-2003 06:50
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Defcon5, I agree, but I am assuming 14 Knights towards the beginning of their strength, not the end.

14 Knights? Against what, Spears or Muskets?

Buh-bye.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:31
  Old Post 26-09-2003 13:00 Visit Master Zen's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

It's all relative. Is it just stronger than you or absolutely the strongest? I once attacked the most powerful (by far) civ in the game on emperor with knights. Took me 20 turns to wipe them out but it was possible. They also got gunpowder mid-way into the war which made it more difficult fortunately they found some severe financial difficulties in upgrading and soon after got their source of saltpeter captured.

What I would suggest is: try and see which is the strongest yet geo-strategically weakest. I.e. the one which can get his resources taken out. If he has iron on the coast or close to it for example, they would make a fine target. Remember that strenght changes thoughout the conflict. A weak civ which gets its GA triggered suddenly might get very powerful (happened in my last emperor game where the Zulus came at me with swarms of swordsmen), or a mighty nation might get neutered by precise attacks like resource-denial.

georges bonbon is offline georges bonbon
Warlord

May 2002
time: 05:31
  Old Post 26-09-2003 13:17
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Browse Apolyton AD-FREE

The closest.

And take a few (2-4) cities to weaken the AI and grow without investing in settlers.

Even if the closest enemy is strong, he will settle for peace rapidly after taking 2 of his cities.

Jethro83 is offline Jethro83
Prince
Newcastle, Australia
Mar 2002
time: 15:31
  Old Post 26-09-2003 17:59
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

In the early game, I'll typically take on whoever is closest to my capital. Later on, when most civs are firmly established with borders that actually start resembling empires, I'll hit the strongest. Mid-industrial to modern era, if a civ on the other side of the continent is getting way too big and ploughing through their neighbours, I will try and intervene against them (especially if they are trying to conquer an ally I am trading resources with).

eris is offline eris
Chieftain

Jan 2003
time: 22:31
  Old Post 26-09-2003 21:36
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

I voted for "Weakest". At the time of newly upgraded Knights, I am usually looking for cheap territory, so that I can be become bigger and stronger. I figure "closest" is not relevant because REXing has usually defined borders by then and my attack will always be against a contiguous Civ. If I absorb the weakest like some sort of agressive amoeba, I might become the new strongest. (Especially if Palace or FP placement makes those new cities productive quickly.) If I don't become the strongest, then I will work on making the strongest the target of some sort of alliance so that the strongest becomes the ex-strongest as soon as possible.

Of course, all this will easily change if conditions warrant. Being predictable is not my strongest personality trait, and, in military matters, it is not a virtue. Many a military leader has learned that lesson the hard way. Sometimes it is the very last lesson they have time for in their suddenly shortened lifespans.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:31
  Old Post 26-09-2003 22:12
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Put an end to popups!

Strongest and/or biggest

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 26-09-2003 22:44
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

I'll go after whichever civ which offers:

1) most gain for least cost
2) and I'm reasonably sure I can beat them

"Most gain" includes lots of things: productive cities (due to proximity to palace/FP), luxuries, resources, chances of getting leaders (say I've got a bunch of elite units lying around... they shouldn't be LYING AROUND!!! So, pick a weakling and take some shots).

So, if taking down the strongest civ offers great gains, and I think I can do it, there ya go. If I can get the same gains from whacking 2 weaklings, and expend less effort in so doing, I may do that instead.

-Arrian

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:31
  Old Post 26-09-2003 23:15
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Stack of 14 knights? Tough call. Answering this question in a vacuum, I am going attack whichever civ leaves me in a better geographical position to commence Operation Cavalry Freedom which will come later. As a rule, I like to reduce the number of borders I share with the AI., down to a single front if possible.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 27-09-2003 01:16
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Help yourself to an AD-FREE life

Hmm, I didn't even notice the "14 knights" part. Depending on map size and the level of play, 14 knights isn't very much.

I'm most familiar with Monarch, and standard maps. 14 knights in those circumstances means either a slow, careful war against a medium-sized foe, or a wipeout of a weakling civ. Going up against a strong civ with only 14 knights probably isn't a smart play.

-Arrian

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:31
  Old Post 27-09-2003 02:15
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Arrian
Hmm, I didn't even notice the "14 knights" part. Depending on map size and the level of play, 14 knights isn't very much.
-Arrian


[insert my standard play on a large/huge map only, disclaimer here]. Agreed … thinking about it more … 14 knights would have to mean a very weak target of Chivalry tech or below itself (no access to horses maybe), a small island nation, or finishing off the weak remains of what was already started. If the game allowed one to sue for peace earlier than the five turns (?) or whatever it is, it might be a decent size quick one of two city snatching force.

Elias is offline Elias
Warlord
Utah
Sep 2003
time: 22:31
  Old Post 29-09-2003 07:22
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Increase Your PM Length

I Will usually attack the close civ because i usally dont want to build 7 gallys that will probably sink on the way there or if I loose i dont want to go all the way back so unless the far civ has somthing i really want i will go for a civ to strengthn my main land and gain control of my contenent.

WackenOpenAir is offline WackenOpenAir
Chieftain

Sep 2003
time: 05:31
  Old Post 29-09-2003 14:10
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

on deity, you start out being the weakest.
My first concern is to catch up with the AI in tech, i do this by attacking an AI that:

is close, can offer me techs in peace negotiations, gives me good ground for expanding with FP, are not the greeks.

Later on, when i am equal in power with the average AI, i will give a preference to attacking the strongest AI (still of course looking at what there is to gain for me)

14 knights, deity, normal map, could be either one of those. they could be my first knights (upgraded from horsemen) and might still be needed to win an area for expansion, or i could already have an area for expanding and am ready to attack the stongest guy

Last edited by WackenOpenAir on 29-09-2003 at 14:16

Turrosh Mak is offline Turrosh Mak
Chieftain

Jul 2003
time: 05:31
  Old Post 29-09-2003 15:02
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
14 Knights = 2x his cities Got spare money?

This brings up a good question:

Given technological parity, how many of your best attacker do you consider to be a safe margin to start a war?

Twice as many knights as enemy cities? Three times the number of enemy cities?

I normally shoot for 2-3 times the enemy city count of "offensive units" and about half the enemy city count of "defensive units" as follow-on/ garrison to start. It seems to be a good amount, with production keeping up with losses fairly well.

Example:
In my war against Russia (7 cities, only 2 were 7+ pop) I attacked with 14 knights, 6 longbowmen and 4 "mobile" pikemen.

The Russians were defending with archers and spearmen (no iron, no horses)

It was pretty much a walkover.

Torpid is offline Torpid
Settler

Sep 2003
time: 05:31
  Old Post 29-09-2003 22:19
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Civilization 2

The closest. I remember this one huge map size game, I conquered the English, who were like 3-4 times bigger than me. My point is, Ottomans rock from Military Tradition up to like Motorized Transportation, because Sipahis will be the best units in the game up to Tanks. I had like 25 Sipahis, and 5 Artilleries, and just conquered his ass. I only annexed the cities that had wonders, though. I couldn't risk garrisoning valuable Sipahis to quell resistance. 'Twas fun.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0484 seconds (89.16% PHP - 10.84% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net