Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Transport aircraft in Civ II?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Pablostuka is offline Pablostuka
Prince
of somewhere near Barcelona
Jan 2003
time: 06:31
  Old Post 26-09-2003 04:41 Visit Pablostuka's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Transport aircraft in Civ II? Avatar Enlargement: We've got the solution

How you guys would develop the role of a transport airplane (Like the Hercules) or a transport helicopter (like the Chinook)?

I was thinking about the trade role (bringing supplies to the frontline cities) and treating all squares like roads (to simulate the fly), but they won't fly over the sea...Is there another way to implement it?

Thanks

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:31
  Old Post 26-09-2003 05:01 Visit techumseh's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

Yes. Make a paratrooping ship! It will carry as many land units as it's transport capacity allows. If it lands in another city or on an airfield, it can then be used again. If it lands on other land terrain, it can't move again - unless it's next to water, in which case it will move it's full movement allowance (must be at least 1) on the water. It is a ship after all!

BTW, aircraft carriers and subs can also be made to paradrop, and will carry their normal cargoes of planes and missiles.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:31
  Old Post 26-09-2003 05:10 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Nice tip, techumseh!

I'll keep that one in mind too!

Pablostuka is offline Pablostuka
Prince
of somewhere near Barcelona
Jan 2003
time: 06:31
  Old Post 26-09-2003 05:21 Visit Pablostuka's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

techumseh!!That sounds really interesting! A transport aircraft which only can 'land' on airbases or cities...and can carry ground equipment...JUST WHAT I NEEDED!! Thanks!

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:31
  Old Post 26-09-2003 06:56 Visit techumseh's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

Glad to be of service. The idea was pioneered by Captain Nemo, who used it in Second Front for allied gliders.

I've since experimented with it in a couple of unfinished ToT scenarios; as Huey's in Indochina War and as Martian aerial battleships in Barsoom. It works fine, although of course the AI just uses them the same way as it uses regular paratroops.

Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:31
  Old Post 26-09-2003 16:05 Visit Palaiologos's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

"Barsoom"?


tell us more about this piece of work tech.

jasev is offline jasev
Moderator
of the SCS Forum
Feb 2001
time: 06:31
  Old Post 26-09-2003 16:31 Visit jasev's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Well done Techumseh

(I didn't remember second front )

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:31
  Old Post 26-09-2003 17:09 Visit techumseh's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Palaiologos
"Barsoom"?


tell us more about this piece of work tech.


It's based on the series by Edgar Rice Burroughs (the author of 'Tarzan') It's early 20th century sci-fi set on Mars. A number of more or less human civs (red, yellow and black Martians) contend with each other and with the barbaric green martians as well as numerous fierce beasts which roam the deserts and mountains. The planet is dying (of course!) and the remaining water is distributed from the polar caps to the cities by means of canals.

Here's a screenie:

Attachment: ptarth.gif
This has been downloaded 149 time(s).

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:31
  Old Post 26-09-2003 17:53
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Yeah, considered this before, does it work now?

I've thought about using land units for aircraft transport before for some scenarios, and found it used in LotR.

Frodo is the only unit that can carry the ring (air unit).

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:31
  Old Post 26-09-2003 18:44
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase the size of your Attachments

Er, why can't you just use the airports? Do you just not want veteran planes to be built?

Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:31
  Old Post 26-09-2003 23:44 Visit Palaiologos's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by techumseh


It's based on the series by Edgar Rice Burroughs (the author of 'Tarzan') It's early 20th century sci-fi set on Mars. A number of more or less human civs (red, yellow and black Martians) contend with each other and with the barbaric green martians as well as numerous fierce beasts which roam the deserts and mountains. The planet is dying (of course!) and the remaining water is distributed from the polar caps to the cities by means of canals.



Sounds cool, looks cooler!

Will it be released in the near future?

Pablostuka is offline Pablostuka
Prince
of somewhere near Barcelona
Jan 2003
time: 06:31
  Old Post 27-09-2003 04:17 Visit Pablostuka's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

the concept is tested and working. Thanks again, techumseh

Elok, I don't want that airlift feature of the airports. I need a useful unit which can carry a determined amount of ground units, land in airfields, unload the equipment, and then fly back home to load more equipment.

The enemy air force will be able to shot down these transports with their units manually

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:31
  Old Post 27-09-2003 10:20 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Browse Apolyton AD-FREE

Can paradropping 'ships' capture unoccupied cities?

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:31
  Old Post 27-09-2003 15:24
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Yes, paradropping ships can capture unoccupied cities.

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:31
  Old Post 27-09-2003 23:50
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Pablostuka
Elok, I don't want that airlift feature of the airports. I need a useful unit which can carry a determined amount of ground units, land in airfields, unload the equipment, and then fly back home to load more equipment.
The enemy air force will be able to shot down these transports with their units manually


Well, it sounds like the only difference you're adding is a trade between being able to move more units per turn and having a range-time limit/adding the bother of micromanagement. What you'd wind up with is something like Colonization without the Custom House, and that was easily the most irritating and dull stage of that game. If these planes have no military aspect, what's the point of making them units?

HisMajestyBOB is offline HisMajestyBOB
Warlord
Drinking the blood of the Proletariat
Jul 2000
time: 00:31
  Old Post 28-09-2003 03:20
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by our_man
Yes, paradropping ships can capture unoccupied cities.


If you give it the sub tag too, can it still take cities?

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:31
  Old Post 28-09-2003 03:49
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yes, it works even with the sub tag.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:31
  Old Post 29-09-2003 11:24 Visit techumseh's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Palaiologos
Sounds cool, looks cooler!

Will it be released in the near future?


Don't hold your breath. It's one of several scenarios I partially developed while trying to learn the ToT system. Right now I'm just about done Warlords of China, then there's a couple of others a little farther along then this one.

I have a dillema with Barsoom. I can't decide whether to design it as a quest type scenario, which is consistent with the books (sequential adventures of a hero, in this case, John Carter) or as multiplayer. There's 7 civs, and a very strong barbarian element, plus interesting new tactics, ie. paratrooping ships which won't work with the AI. Comments?

Here's the title page:

Attachment: title.gif
This has been downloaded 86 time(s).

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:31
  Old Post 01-10-2003 11:31 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Can paradropping 'ships' capture unoccupied cities?
A paradrop unit with Att=0 should not be able to capture a city (it is only a transport unit). Unless the paradrop algorithm doesn't check attack strength…

The idea of air transport units is not good. Transport aircraft have never been effective at moving full scale fighting units, only supplies. Paratroops only carry enough supplies for a few days. Unless reinforced or relieved by regulars they can't engage in extended operations.

In the Berlin Airlift nearly the entire US WWII air transport fleet was diverted to the task, and they were able to keep the city just above starvation level.

When the blocade was finally lifted one steam-powered train delivered more than a week's worth of flights.

Today, a C5 or C17 can only lift one MBT, so it would take 700+ flights to move an armored division. Then consider all the supplies needed for extended combat (especially fuel) and airlifting becomes dreadfully inadequate.

Allowing one unit to be moved into or out of a city with a huge Airport in one turn is in some ways generous. By contrast, a few ships can haul a division anywhere in the world in a month.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:31
  Old Post 01-10-2003 13:43 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Straybow
The idea of air transport units is not good.


Whatever their limitations, they sure beat the current airports, what whith their unlimited range and zero turnaround time.

quote:
Transport aircraft have never been effective at moving full scale fighting units, only supplies.


Urm, you may want to read up on your military history - as early as the 1930s air transport was moving entire military units and keeping them sustained through tough combat. In WW2 the Burma campaign was nearly totally dependant on air supply, with entire infantry divisions being moved and sustained by air transport alone.

quote:
In the Berlin Airlift nearly the entire US WWII air transport fleet was diverted to the task, and they were able to keep the city just above starvation level.


A key lesson learnt in the Berlin Airlift was that the Allies existing transports were too small. Hence, the development of the C-130 and thier ilk, each of which can carry the loads of several C-47s or C-54s.

quote:
Today, a C5 or C17 can only lift one MBT, so it would take 700+ flights to move an armored division. Then consider all the supplies needed for extended combat (especially fuel) and airlifting becomes dreadfully inadequate.


Read up on the US Army's new Stryker Brigades - they're intended to be able to deploy a full brigade to anywhere in the world in 72 hours and be kept supplied by air transport alone. Given the recent performance of US Air Transport in Afganistan (where everything is moved by air), it's perfectly feasible for military campaigns to be sustained by aircraft alone.

Pablostuka is offline Pablostuka
Prince
of somewhere near Barcelona
Jan 2003
time: 06:31
  Old Post 01-10-2003 15:44 Visit Pablostuka's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Suffering from ads?

Well...I think transport aircraft are vital in modern military operations. I will use this concept extensively in my current scenario project.

These units will have the max paradrop range (100), and a limited amount of units to carry. Helicopters will carry only 1 unit, and only infantry (house rule).

Medium transports (like the CN-235) will carry 2 infantry units, or a light vehicle unit.

Heavy transports (like the C-130) will carry 3 infantry units, 2 light vehicles or 1 heavy vehicles unit.

If you are using more modern transports (like the C-5 Galaxy), you should increase the number of units carried, but I won't use this kind of unit in my scenario.

I have tested it in game, and works very well ...but it will only be a multiplayer scenario, because the AI won't know how to use them in game

Here are the units I've designed: CASA CN-235 and C-130 Hercules

Attachment: pablotransportes.gif
This has been downloaded 53 time(s).

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:31
  Old Post 02-10-2003 13:44
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Suffering from ads?

I've once considered doing some 21st century scenario.

TransAll transport planes would have been an obligation here

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:31
  Old Post 03-10-2003 02:20
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton

Come to think of it, how can the "planes" be intercepted if they paradrop? Won't the paradrop just take place as planned even if there are thirty AA guns in the way?
Also, this method eliminates the possibility of using Airports to make veteran air units and renders paradropping for any other units nonsensical. You seem to be giving up a lot for what seems a minor gameplay aspect. "Bringing supplies to frontline cities" is just a matter of airlifting caravans, and is AI-friendly to boot.
It's your scenario, of course, I'm just wondering why. I always thought "never sacrifice gameplay for realism" was the number-one rule of scenario design.

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:31
  Old Post 04-10-2003 15:11
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Get a bigger avatar today!

Well Elok, I suppose there is no way of intercepting paratroopers in Civ2

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0547 seconds (90.89% PHP - 9.11% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net