Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-Democracy Team Game-Archive > ACDG The Human Hive > Pop booming
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:31
  Old Post 26-09-2003 10:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Pop booming Full PM-box? Change here!

We have a few options for pop booming available to us.

1. Normal pop booming via golden age. This means building treefarm, network node, children's crèche, and then allocating 50-80% of our energy to psyche. All our bases will boom up size 7 fairly rapidly. The problem with this is, pop booming is disabled for 14+ bases and hence we have to delay planting 7 of our bases until after we have completed the population booming.

This will only be possible to implement after we have already gotten tree farms. Also we may become short of energy as the due to the upkeep of the facilities.

2. PTS pod booming. Build 3 colony pods, plant one get 2 extra population points back. The two extra pods are moved into another base. Need a few crawlers to crawl minerals into the base.

3. Golden age with doctors only.

Golden is very possible with the HGP at size 4 and with 0 psyche allocation. Two doctors can be set to make the city go into golden age, if a network node is built. Combine this with a children's crèche and the city can boom up to size 5.

For size 6 cities it is possible to pop boom if the 3rd efficiency limit hasn't been reached. 3 doctors are required, and a network node, a tree farm, and a children's crèche.

With our current land area we have 1 more base than the 3rd efficiency limit. So either we PTS/pod boom any bases that are BDrone level 7, or we can hold off building that 22nd base.

One good point of this is that the +2 nutrients only need to be available after the golden age has been initiated. This mean it is possible to have insufficient food while the doctors are causing the golden age. In the next turn when the doctors are workers again the city will grow from the pop boom.

4. Golden age with doctors only, unlimited pod builder.
It has been discovered that if a pod build is timed correctly a size 4 base can be in perpetual pop boom with two doctors, children's crèche, network node, and some crawlers for food. Add enough minerals to build a colony pod every turn and we have an unlimited colony pod base.

__________________________________________________
__

After this analysis it has been decided to use mainly the PTS pod booming until network node and children's crèche infrastructure can be put into place.

When the children's crèches and network nodes are in place pop booming with occur in size 4 bases with emphasis on timing the golden age pop booms such that most of the food has already been queued for a short wait to size 6. The golden age pod factory will be used to bump up size 3 and size 5 bases, putting them in position to pop boom up to size 5 or 7 respectively.

It is believed this combination of tactics will be able to keep us on par with the other factions with respect to population at least until we hit the expected 7 limit. As our spacing is only designed up to size 9 cities, stringent population planning shouldn't be required after that.

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:31
  Old Post 26-09-2003 14:34
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

Good.

Can´t wait for Bio-Engineering... Then we can build millions of clean reactor crawlers and substitute every single worker... Is it possible to have ALL citizens working as experts?
Would we then become a super-science society?

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:31
  Old Post 26-09-2003 18:21
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

We don't need to make clean reactor crawlers. Although clean terraformers would be nice. If we can get Bio-Engineering I would just keep building extra terraformers whenever there's nothing critical that needs to be built. Lots of clean terraformers can be used to take over the world!

On your other question it is possible to build enough crawlers that all our workers are specialists.

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:31
  Old Post 26-09-2003 18:53
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

Yea I think all crawlers are clean. Probe too (including probe foils right?) Sometimes it may be better though to use a worker than a crawler for example on a borehole.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0336 seconds (86.77% PHP - 13.23% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net