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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > 1.27 Fixes Military Alliances!
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Falconius is offline Falconius
Prince
Pleasant Hills, PA
May 2001
time: 00:31
  Old Post 26-09-2003 11:43
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#1 Report this post to a moderator
1.27 Fixes Military Alliances! Support Apolyton

I only installed 1.27 a week ago, but didn't notice this mentioned in the ReadMe or any threads here. I just noticed in my game that that ridiculous Military Alliance feature (or bug?) that caused you to get sucked back into a war you just ended is now no more. I'm ecstatic!

I once started a thread about it because I HATED that stupid feature. Now, when you make peace, your alliances against your former foe simply end. Like they should! I'm so happy!

Asmodeus is offline Asmodeus
Chieftain
London
Nov 2001
time: 05:31
  Old Post 26-09-2003 21:20
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#2 Report this post to a moderator
Support Apolyton

I hadnt noticed that but it is indeed a good improvement!!

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:31
  Old Post 27-09-2003 00:53 Visit GhengisFarb's homepage!
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#3 Report this post to a moderator
Inflate your Upload Space

That's good news.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:31
  Old Post 27-09-2003 01:11
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Support Apolyton or Terrorists Win

Even if they attack an MPP partner ?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 27-09-2003 01:40
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#5 Report this post to a moderator
Suffering from ads?

The "getting sucked back into war" thing was a function of a Mutual Protection Pact (MPP), not an alliance. Is that what you meant? I upgraded to 1.27 recently, but haven't signed a MPP since the upgrade.

-Arrian

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:31
  Old Post 27-09-2003 03:40
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#6 Report this post to a moderator
Help yourself to an AD-FREE life

Probably making peace with the common enemy (before the MPP ends) counts as breaking the alliance. I suppose no one will ever sign again a MPP with you (in this game).

Or at least this would be the most logical way of how it should work. (reconnecting a formerly traded resource doesn't activate the trade back, right? it only brings you a reputation hit)

Last edited by Tiberius on 27-09-2003 at 03:46

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