 |
|  |
 |
|
Bored
|
|
Latvia,Riga
Sep 2002 time: 07:31
|
|
There are some mysterious settings in userprofile.txt which I want to know what they mean:
AiOn=Yes/No [default=Yes]
UseNiceStart=Yes/No [default=Yes]
UseMapPlugin=Yes/No [default=Yes]
GoodAnim=Yes/No [default=No]
LibraryAnim=Yes/No [default=No]
BounceMessage=Yes/No [default=No]
EnemyIntrude=Yes/No [default=Yes]
CombatLog=Yes/No [default=No]
Prophylaxis=Yes/No [default=No]
AttackEveryone=Yes/No [default=No]
AutoEndMultiple=Yes/No [default=Yes]
ThroneRoom=Yes/No [default=Yes]
AlienEndGame=Yes/No [default=Yes]
NonContinuousUnitCompleteMessages=Yes/No [default=Yes]
DebugSlic=Yes/No [default=Yes]
DiplomacyLog=Yes/No [default=No]
CheatAge=0
DontKillMessages=Yes/No [default=No]
AIPopCheat=Yes/No [default=Yes]
UseAttackMessages=Yes/No [default=No]
OldRegisterClick=Yes/No [default=No]
CTP2Mode=Yes/No [default=Yes]
EnableLogs=Yes/No [default=No]
Most of this settings can't be accessed through the game. If you know something about it -- please share it with me.
|
|
|  |
 |
|
Immortal Wombat
|
 |
in perpetuity
Dec 2000 time: 05:31
|
|
The starting age of the game. I think changing this only has any effect for multiplayer games in which you can start in any given age.
quote:
UseNiceStart=Yes/No [default=Yes] |
In theory, this determines whether the human starts in the high-resource places like plains with rivers, and so on. With it at No, you theoretically get started with your settlers in random places like glaciers, or hills. I don't know whether it functions.
quote:
CTP2Mode=Yes/No [default=Yes]
|
This alters the way unit movement works. In CtP2, you have to click and drag the pathing to the destination cell. In C:CtP, or with CtP2Mode=No, clicking the unit will give you the path automatically, and clicking the destination cell without dragging makes the unit move there. Also, the path stays auto-drawing on the map as your cursor moves. Somewhat irritating, but handy I guess if you've got used to the original system and prefer it to dragging everywhere.
Hangovers from C:CtP
quote:
ThroneRoom=Yes/No [default=Yes]
AlienEndGame=Yes/No [default=Yes]
LibraryAnim=Yes/No [default=No]
|
The throne room isn't in CtP2, the AlienEndGame could refer to the CtP2 science victory, but I don't think you can turn this off. Not sure. The library animation determines whether the Great Library loads the rotating video file, or a flat frame for the units. Irrelevant in CtP2, since it loads a tga image either way.
quote:
NonContinuousUnitCompleteMessages=Yes/No [default=Yes]
|
The NonContinuousUnitCompleteMessages flag refers to units like settlers which are only built once if left at the end of a build queue. If it's yes, you get messages when these units are finished. Dunno if this is still working in CtP2.
quote:
AutoEndMultiple=Yes/No [default=Yes] |
When set to yes, and you press end turn, turns will end and continue to end as long as there are no units that can move, and no cities with empty build queues. When it is set to no, only one turn will end for each click of the button.
quote:
CombatLog=Yes/No [default=No]
DiplomacyLog=Yes/No [default=No]
|
Almost certainly debugging leftovers. Locutus would be able to find out if they work, but whether or not he can tell us...
quote:
GoodAnim=Yes/No [default=No] |
Do the Goods animate or not. Don't know if goods even have animations in CtP2.
quote:
EnemyIntrude=Yes/No [default=Yes]
DontKillMessages=Yes/No [default=No]
UseAttackMessages=Yes/No [default=No]
|
Warning messages of various kinds you can activate or deactivate. The first tells you when enemies enter your territory I think. The second warns you not to commit acts that would put you at war. Killing settlers, slaving and stuff. The third er... does something else.
quote:
AiOn=Yes/No [default=Yes]
|
In theory turns AI off, but it doesn't work as expected. I seem to recall last time I tested it something weird happened. But you can't test it very easily in single player cheat mode. Possibly they just load barbarian AI files. Unsure.
quote:
UseMapPlugin=Yes/No [default=Yes]
|
Something to do with map generation. Seems to have little effect.
quote:
AttackEveryone=Yes/No [default=No]
AIPopCheat=Yes/No [default=Yes]
|
AI behaviour, and cheating. Dunno what they do. Probably much as you'd expect from the names...
quote:
OldRegisterClick=Yes/No [default=No]
BounceMessage=Yes/No [default=No]
Prophylaxis=Yes/No [default=No]
|
Don't know. I'm pretty sure someone worked out Prophylaxis, but the forum search doesn't turn anything up.
|
|
|  |
 |
|  |
 |
|
Bored
|
|
Latvia,Riga
Sep 2002 time: 07:31
|
|
Thanks for replies.
quote: Do the Goods animate or not. Don't know if goods even have animations in CtP2. |
I've just checked -- yes, there will be animated goods! I haven't any clues why developers disabled this feature, but it looks cool (smoking tobacco pipes, elephants, lifting theirs trunks, etc.).
Also I've forgot to ask about these settings:
UseFingerPrinting=No [default=No]
UseRedbookAudio=No [default=No]
ZoomedCombatAlways=No [default=No]
GameWatchDirectory=
OldRegisterClick=No [default=No]
Alas, but in all given links most settings don't explained at all.
|
|
|  |
All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|