Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Questions about some settings in userprofile.txt
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Bored is offline Bored
Chieftain
Latvia,Riga
Sep 2002
time: 07:31
  Old Post 26-09-2003 15:56
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Questions about some settings in userprofile.txt Tired of ads?

There are some mysterious settings in userprofile.txt which I want to know what they mean:

AiOn=Yes/No [default=Yes]
UseNiceStart=Yes/No [default=Yes]
UseMapPlugin=Yes/No [default=Yes]
GoodAnim=Yes/No [default=No]
LibraryAnim=Yes/No [default=No]
BounceMessage=Yes/No [default=No]
EnemyIntrude=Yes/No [default=Yes]
CombatLog=Yes/No [default=No]
Prophylaxis=Yes/No [default=No]
AttackEveryone=Yes/No [default=No]
AutoEndMultiple=Yes/No [default=Yes]
ThroneRoom=Yes/No [default=Yes]
AlienEndGame=Yes/No [default=Yes]
NonContinuousUnitCompleteMessages=Yes/No [default=Yes]
DebugSlic=Yes/No [default=Yes]
DiplomacyLog=Yes/No [default=No]
CheatAge=0
DontKillMessages=Yes/No [default=No]
AIPopCheat=Yes/No [default=Yes]
UseAttackMessages=Yes/No [default=No]
OldRegisterClick=Yes/No [default=No]
CTP2Mode=Yes/No [default=Yes]
EnableLogs=Yes/No [default=No]

Most of this settings can't be accessed through the game. If you know something about it -- please share it with me.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:31
  Old Post 26-09-2003 16:58
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Questions about some settings in userprofile.txt Full PM-box? Change here!

quote:
Originally posted by Bored
DebugSlic=Yes/No [default=Yes]


This is the only one I can be of any help. When you install mods, you need to set this setting to DebugSlic=No, if not I suppose the game tries to debug some SLIC code while you are playing, messes with it and generates bugs, especially in the modern era.

I am myself very interested in the answers about the other settings though we should have a look at the FAQs thread where many settings are perhaps already explained. :lazy:

You have to change these settings manually with a text editor before you start a new game.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:31
  Old Post 26-09-2003 23:32 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

quote:

CheatAge=0

The starting age of the game. I think changing this only has any effect for multiplayer games in which you can start in any given age.

quote:

UseNiceStart=Yes/No [default=Yes]

In theory, this determines whether the human starts in the high-resource places like plains with rivers, and so on. With it at No, you theoretically get started with your settlers in random places like glaciers, or hills. I don't know whether it functions.

quote:

CTP2Mode=Yes/No [default=Yes]

This alters the way unit movement works. In CtP2, you have to click and drag the pathing to the destination cell. In C:CtP, or with CtP2Mode=No, clicking the unit will give you the path automatically, and clicking the destination cell without dragging makes the unit move there. Also, the path stays auto-drawing on the map as your cursor moves. Somewhat irritating, but handy I guess if you've got used to the original system and prefer it to dragging everywhere.

Hangovers from C:CtP
quote:

ThroneRoom=Yes/No [default=Yes]
AlienEndGame=Yes/No [default=Yes]
LibraryAnim=Yes/No [default=No]

The throne room isn't in CtP2, the AlienEndGame could refer to the CtP2 science victory, but I don't think you can turn this off. Not sure. The library animation determines whether the Great Library loads the rotating video file, or a flat frame for the units. Irrelevant in CtP2, since it loads a tga image either way.

quote:

NonContinuousUnitCompleteMessages=Yes/No [default=Yes]

The NonContinuousUnitCompleteMessages flag refers to units like settlers which are only built once if left at the end of a build queue. If it's yes, you get messages when these units are finished. Dunno if this is still working in CtP2.

quote:

AutoEndMultiple=Yes/No [default=Yes]

When set to yes, and you press end turn, turns will end and continue to end as long as there are no units that can move, and no cities with empty build queues. When it is set to no, only one turn will end for each click of the button.

quote:

CombatLog=Yes/No [default=No]
DiplomacyLog=Yes/No [default=No]

Almost certainly debugging leftovers. Locutus would be able to find out if they work, but whether or not he can tell us...

quote:

GoodAnim=Yes/No [default=No]

Do the Goods animate or not. Don't know if goods even have animations in CtP2.

quote:

EnemyIntrude=Yes/No [default=Yes]
DontKillMessages=Yes/No [default=No]
UseAttackMessages=Yes/No [default=No]

Warning messages of various kinds you can activate or deactivate. The first tells you when enemies enter your territory I think. The second warns you not to commit acts that would put you at war. Killing settlers, slaving and stuff. The third er... does something else.

quote:

AiOn=Yes/No [default=Yes]

In theory turns AI off, but it doesn't work as expected. I seem to recall last time I tested it something weird happened. But you can't test it very easily in single player cheat mode. Possibly they just load barbarian AI files. Unsure.

quote:

UseMapPlugin=Yes/No [default=Yes]

Something to do with map generation. Seems to have little effect.

quote:

AttackEveryone=Yes/No [default=No]
AIPopCheat=Yes/No [default=Yes]

AI behaviour, and cheating. Dunno what they do. Probably much as you'd expect from the names...

quote:

OldRegisterClick=Yes/No [default=No]
BounceMessage=Yes/No [default=No]
Prophylaxis=Yes/No [default=No]

Don't know. I'm pretty sure someone worked out Prophylaxis, but the forum search doesn't turn anything up.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:31
  Old Post 26-09-2003 23:35 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

A, tad es vismaz neesmu vienigais vietejais, kas spele Call to Power .

Man gan likas, ka tu vairak Alpha Centauri spele, ja pareizi atceros no pavasara...

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:31
  Old Post 26-09-2003 23:41 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton

Also, see this thread which has the CtP1 userprofile.txt with some explanation.

Bored is offline Bored
Chieftain
Latvia,Riga
Sep 2002
time: 07:31
  Old Post 27-09-2003 00:57
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

Thanks for replies.

quote:
Do the Goods animate or not. Don't know if goods even have animations in CtP2.


I've just checked -- yes, there will be animated goods! I haven't any clues why developers disabled this feature, but it looks cool (smoking tobacco pipes, elephants, lifting theirs trunks, etc.).

Also I've forgot to ask about these settings:

UseFingerPrinting=No [default=No]
UseRedbookAudio=No [default=No]
ZoomedCombatAlways=No [default=No]
GameWatchDirectory=
OldRegisterClick=No [default=No]

Alas, but in all given links most settings don't explained at all.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:31
  Old Post 27-09-2003 01:11 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

UseFingerPrinting=No [default=No]
- Dunno

UseRedbookAudio=No [default=No]
- Dunno

ZoomedCombatAlways=No [default=No]
- When you attack a single unit (possibly only with a single unit), if this is set to No, then you don't get a close-up of the battle. If it's set to Yes, you always get a close-up. Although I thought it was set to Yes by default Maybe it's only when attacking lone non-combat units.

GameWatchDirectory=
- Directory for storing recorded games? Not used, or it would have a value.

OldRegisterClick=No [default=No]
- Dunno.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 27-09-2003 01:43 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase Your PM Length

You can find (some) more info on many of these in the CtP1 section: http://apolyton.net/ctp/modification/profile_faq.shtml

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 27-09-2003 02:18 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Immortal Wombat

Hangovers from C:CtP

The throne room isn't in CtP2, the AlienEndGame could refer to the CtP2 science victory, but I don't think you can turn this off. Not sure. The library animation determines whether the Great Library loads the rotating video file, or a flat frame for the units. Irrelevant in CtP2, since it loads a tga image either way.


AlienEndGame refers indeed to the CTP2 science victory and AlienEndGame=Yes would be equivalent to Bloodlust=Off.

quote:
Originally posted by Immortal Wombat
Do the Goods animate or not. Don't know if goods even have animations in CtP2.


Yes they are animated, you can view the sprites. Well it looks like they just forgot to include the appropriate button.

-Martin

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:31
  Old Post 27-09-2003 02:24 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

I couldn't be bothered

So AlienEndGame covers both Science victory and Diplomatic victory then.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0533 seconds (90.67% PHP - 9.33% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net